Improv 101 — Dating Game

The Dating Game is one a lot of people seem to be familiar with. Its one of many “game show” improv games, except instead of the audience asking the questions, like most of them, it is one of the improvisers asking them.

This is a hoop game that requires four to five people (depending on whether you want the MC of the game to be the ref or not). It’s a relatively low energy game, but when done well it can end up being hilarious. Most often, this relies on clever improvised answers rather than playing the game accurately. This game also requires more set up than most people would think. The improvisers need to remember certain rules that make watching it more entertaining. Here’s the way my troupe plays it.

You get four chairs, three for the contestants and one for the person asking questions. The contestants will each have a specific category of suggestion. Contestant One will be a real person. This means they will either be a historical figure or a celebrity. We tend to stay away from politics. Contestant Two is a fictional character. This can be somebody from a cartoon or somebody in a movie (specifically the character, not the actor), but really it just needs to be somebody that doesn’t really exist. Contestant Three is usually an inanimate object, but really this can be anything at all. Of course, you’ll have to get these suggestions while the Questioner isn’t there, as they’ll have to figure out the answers on their own.

You angle the fourth chair stage right and to one side, so the Questioner cannot see the contestants. Typically in this sort of setting you’d want a screen, but that’s a luxury most improvisers wouldn’t have. You don’t want them to be able to see each other because sometimes the way somebody sits can give away their identity. When on stage, you are that person/thing. You want to do more than “answer the question as George Washington would”.

Once everything is prepared, the MC gives a brief introduction, and the Questioner starts asking questions. For example, one can say “Contestant number one. Where would you take me on your ideal date?” The contestant would respond, and you would move on. You can give more than one contestant the same question, but don’t ever give all three the same question. That’s boring. Another thing you want to stay away from is asking them questions in order of one, two, three, one, etc. You can do this initially, but it feels rigid.

the Questioner will probably ask between six and nine different questions, depending on how long it takes to ask and answer them. Each contestant should try to provide funny/witty responses to these questions, but the improviser should prioritizing answering in a timely manner over giving the perfect answer. They should also expect to answer three or four questions. It’ll be harder to come up with questions than you think, but remember you can be silly here. My troupe likes the question “If you were ice cream/a cupcake, what flavor would you be?” but similar prompts get stale after a time. Remember, it’s the Questioner’s job to figure out who these three people are, so you want to ask them questions that will actually give you useful information, like “What are you usually doing around six in the afternoon?” (As a side note, Contestant Three is going to have a hard time giving real answers to many questions, especially if they’re a lawn chair or something. The easiest remedy for this is sticking with answering with lots of puns.)

After each contestant has answered a fair number of questions, the MC should stop the game ans say something along the lines of “Which contestants are you not going on a date with?” The Questioner should respond with, “Well, I won’t pick George Washington because I can’t forgive him for chopping down a cherry tree.” After saying something similar for another contestant, the MC should say “So why did you pick Contestant Three?” to which the Questioner will say “I’m really looking for somebody to relax with, so I think a lawn chair is the ideal choice!”

If the Questioner can’t figure out who one (or more) of the contestants are, the MC (and maybe the audience or even the contestant themselves) can give hints.

Improv 101 — Basic Acting (205)

Today we’ll be continuing to define some acting terms, but instead of simple definitions, this post will focus on all of the major problems that beginning actors (especially improvisers) have, and how to fix them. This is all the stuff that will bar your way from becoming a professional actor, since most of these are amateur mistakes that can usually be buffed out within a few months of regular practice. But first: things every new actor most learn.

Notice how the person on the right is standing. You can see his entire person, though he is clearly facing the other two. The person to the left, however, is standing at a profile–you can’t see anything his left hand would be doing.

Cheating out is probably the number one thing that one must always be aware of in every scene or game you play. This refers to your body position on stage, meaning that you should virtually always be facing the audience for whatever you do. It draws attention away from the actor when you aren’t facing them, and if your back is to them, they can’t see your face or anything you’re doing. Generally, when you are speaking, look towards the audience. If you and another actor are talking to each other, both of you should be facing the audience slightly as if they were a third person in the conversation, making a small circle as you with with two of your friends. (There are instances in which you want your back to the audience, but for the most part, just don’t do it.)

Projection is simple enough, yet even some experienced actors seem to have difficulty with the concept. All projection means is that you must speak loudly (and clearly) enough for the entire audience to hear you. You should never assume that you’ll be able to use a mic on stage, especially since its extremely common for mics to be turned off or not even work when you do have them (which is basically never the case with improv). So, basically, an actor must learn to carry their voice. This also goes along with stage acoustics. Some theaters are able to keep your voice strong as it goes through the audience, but an actor shouldn’t rely on that, either.

As far as rookie improv mistakes, there are three big things that virtually everyone messes up at first. To start off, improvisers should learn to not ask questions. While asking “Why?” and “What are you doing?” can be typical for a conversation with somebody you know, it should never be done on stage. Every action an improviser takes should add something to the scene, and open ended questions like the examples do not. Instead of asking a question, establish what they are doing for them, and even continue the scene. For example, suppose somebody seems to be pantomiming pushing a broom. The audience can probably tell that its what they’re trying to convey, so asking “What are you doing?” does nothing and puts everything on the other actor to justify where the scene is supposed to go. Instead, add something: “Honey, I need you to stop sweeping for a second and take out the trash, it’s really piling up.” Now all of a sudden you have a scene: that of a child doing household chores with a parent giving them more (where tone of voice in that quote can more readily establish who the speaker really is). This also sets up for conflict as perhaps this child is fed up with doing so many chores. Now, after only a single line, you have a setup for a good scene rather than a stage with two people on it.

Along the same lines, denial is a huge roadblock to some beginning actors’ scenes. This simply refers to denying what another says to be true in the scene. If somebody claims that you are sweeping when really you were intending to pantomime mopping or vacuuming, it can halt the scene if you simply say “I’m not sweeping.” This once again leaves the other actor to justify their own action of why they claimed you were sweeping. If somebody runs on stage and says “Oh my gosh, you’re on fire!” and you reply with “No I’m not.” it’s probably obvious how the progression of the scene can get difficult. If somebody is endowed with being on fire, that person, in the continuity of the scene, is now on fire. Now it is up to them to justify what happens next or why they didn’t act like they were on fire before (since perhaps the character they are playing didn’t see it.)

Lastly, improvisers should be aware of their stalling techniques. Most actors have at least one, and they are a means of halting the scene in order to buy themselves more time to do whatever it is they need to. In games that involve a lot of talking, common stalling phrases are “so”, “uh”, “and”, “decided to”, etc. These are beginnings of a sentence that are unnecessary for the context of the message. “John and Mary decided to go to the store,” is slow and does not move the scene forward. Simply deciding to go doesn’t mean that they are going, so now the action of going must also be established. Instead, the phrase should be “John and Mary went to the store.” This now puts the scene immediately into the store and allows for the action to continue. Nonverbal stalling techniques usually has to do with body language. It can be shifting feet, playing with hair, etc. (Mine personally was sighing when I didn’t know what to do).

That concludes the majority of things actors should be aware of before they get started. Next week we’ll start talking about actual improv games!