Life — Feb ’20 Monthly Update

The trek towards healthier living continues, but for good or for ill, I don’t have much to say about it other than to point out the fact that gradual progress is so difficult to see on a day-to-day basis. Sometimes I feel like I’m making no progress at all.

The Monthly Update Topic Order™: blog, writing plans, work, D&D, video games, reading/listening, and other things.

As you can probably tell, twice a week has been tricky for me, but I’m doing it, even if I’m several a couple hours late to most posts. I’m trying to tackle a lot of projects right now, so since my blog isn’t my main focus, I will attempt to allow myself to be more okay with skipping days. Occasionally posting a second time a week is still better than mostly posting only once a week! (Don’t know why I phrased it that way but whatever.)

In the next few months I will be devoting most of my writing focus to the passion project. Things are looking good, even if the stuff we’re making is slow and takes time. I’m still optimistic about a public Patreon going up this year.

Work has been… trying. Alright, but trying. That’s all I’ll say for now, but there’s possible news on the horizon.

D&D has been a blast. My brother has began his journey as a dungeon master and has been doing a great job! It’s pretty obvious to me that I am the weakest encounter builder among the three of us that have DM’d so far (or at least I will be once this brother actually knows what he’s doing), but hey, we all have our strengths. I also have been loving my Monk/Paladin. Rolling 8d20 and scoring critical hits on a 19 means I, theoretically, will crit at least once on more than 50% of my turns. In practice… well, I don’t usually roll above 10. Which is amazing because I roll so many dice on this character. I guess my character is so cool the dice gods decided to punish me.

Nothing to say on video games: I’ve been playing WoW mostly, as will probably always be the case in the foreseeable future. Also playing Heroes of the Storm here and there, and am very excited for the new Animal Crossing game in March.

I have only been listening to Critical Role as far as media goes, and even that I’m starting to fall behind on, but I hope to start a dedicated Dresden Files reread in the near future in preparation for Peace Talks!

And lastly, my resolutions. I’ve been trying to get up early to work out before work. It’s been going well, and I’m trying to eat more alongside that to gain weight. So far, by conservative estimations I’ve gained about 6 pounds, which is good progress! I’m not even a third of the way to my goal, but I’d be pretty shocked if I hit my goal by May anyway, so there’s that. For reference, my strict goal is 150 pounds, but I’d like to hit 165 eventually. I started tracking my weight a couple days into the trek, but my first weighs were about 128.

In other news, I’ve started seeing a therapist, and overall, I think I’m making the strides I need to to make 2020 a good year for me. Hopefully the first of many.

D&D — How to Make Interesting Player Characters

A couple of friends have asked me recently (for different an unrelated campaigns, even) about how I make a player character that I am excited to play. It’s worth noting that they were relatively inexperienced, and while they knew what D&D is and how to play, they didn’t have enough experience to know their options and how to capitalize on them for maximum anticipation. I’ve talked about this a bit, but haven’t made a full blog post about it, so here it is, oh friends of mine from the future that have asked me this same question.

That said, this guide will be geared towards those players. I would say the majority of people who play D&D regularly as a hobby tend to have a backlog of possible characters they would like to play and are simply waiting for the opportunity to pull them out (like me). Even if that is the case, though, maybe they’re not as fleshed out as they could be, and this guide will help you learn more about that cool idea.

Here we go.

Step One: Identify your Rule of Cool. This can be anything. Maybe your cool thing is casting spells on your enemy to make them think you’re their friend. Maybe it’s the too-cool-for-school rogue that only feels happy when she’s stabbing somebody. Maybe it’s a backstory, like your parents were murdered by birds and now you are on a quest to kill every bird for revenge. It doesn’t matter what it is, just search deep inside your soul and find the answer to the question “How do I achieve maximum coolness?” because everyone should be able to feel cool when playing their heroes.

  • To follow along with an example of my own characters, one of my Rule of Cool things was that I wanted to play a Lawful Evil character. Somebody that is selfish and manipulative, but still helps the party. (We’ll get to that part.)

Step Two: Identify how your Rule of Cool manifests. How much of that thing is narrative, and how much of it is actually gameplay mechanics? Wanting to murder every bird is narrative, because it doesn’t have any influence on what race or class you are. Wanting to mind control all your enemies does inform your class, though. You’d be hard-pressed to make a barbarian whose main purpose in combat is to mind control, for example. Once you figure this out, you can more easily identify what parts of your character you still need to figure out.

  • My Lawful Evil character was a dark elf, or a drow, because in most common lore, dark elves are lawful evil. So this Rule of Cool informed race, which helps inform backstory, but there is no hint of class yet.

Step Three: Find the ‘But’. This is the critical point in which your cool idea becomes an interesting and nuanced character. The idea here is to fill out the rest of your basic character concept with something that significantly contrasts your Rule of Cool idea. Maybe your mind control character is a big dumb goliath. Maybe the guy that wants to kill all birds is, secretly, a bird. Maybe your edgy rogue character secretly just wants to be loved. It doesn’t have to make sense (yet), it just has to be interesting enough to get you interested.

  • My drow still didn’t have a class here, so that’s what I used for the ‘But’. Lawful Evil drow? What if he’s a bard that sings songs and inspires people around him? How does that work?

And now for Step 4: Use those two mismatching ideas, and find a way to make it work. This will pretty much always tell you the basics of their backstory and make filling out details easy. How did this dumb goliath get mind control powers? Why did your edgy rogue turn to stabbing people when really they’re just lonely? Why does a bird and his parents get attacked by other birds? The idea with the ‘But’ here is that it allows you to ask specific and direct questions that inspire their own answers. The Cool idea and the But idea should be mismatched in a way that asks these obvious questions.

  • How does a lawful evil drow become a bard? Easy, he found himself orphaned on the surface (for reasons that aren’t important so I don’t care yet) and was adopted by a nice noble family. They loved him and cherished him. Gave him an education and taught him music. He hated it, because he wanted to have a cruel, twisted life so that he could use that hatred to be edgy and drow-like. Instead, he had a cushy lifestyle he was too embarrassed to talk about. Which is a fun secret to keep from the rest of the party!

And you’re done! …ish. It’s important to note here that none of this process actually nails down anything concrete. It can, but really the point is to figure out all of the important basics for your character and then decide what you want later. Our friend that murders birds still doesn’t have a class, for example. Our mind controlling-goliath has a few different options regarding class. Our edgy rogue can still be any race, and there’s lots of room for growth and exploration regarding their backstory.

That’s pretty much it. Getting interested in your character is really just a matter of brainstorming the right questions and coming up with answers that add depth and dimension to your character. The specifics can always be more refined later.

Me — January ’20 Monthly Update

This one will be a bit different because, in addition to the normal monthly update, I’m going to introduce the changes I’m making to my life to make 2020 the best year it can be. Let’s waste no time.

The Monthly Update Topic Order™: blog, writing plans, work, school, D&D, video games, reading/listening, and other things.

I will tentatively be changing the blog schedule to twice a week: Wednesdays and Sundays. I say tentatively because I may come to realize I’m asking too much of myself—only time will tell. I will also introduce a self imposed rule that I cannot publish two blog posts in a row that cover the same subject (referring to “Me”, “Review”, “Stories”, etc). This will force me to think of a new post if the only thing that’s on my mind is work, or me being lonely, or whatever it happens to be. I feel like there’s no point in having a blog if I feel like the only thing I have to say is “life sucks” in different ways once a week. However, this is another reason I might not be able to do twice a week. We’ll see.

Writing has been going well. The passion project has been making concrete plans on the road to Patreon, and so far I am very excited and optimistic with our trajectory. The second draft of the Lisa Stenton screenplay has been done for a while now, and I have no plans to edit it at the moment. I’m shelving it for now because putting more time into it at my current state is not helpful. Meanwhile my second short story anthology is still on my to-do list, but it is unfortunately getting pushed back by my 2020 resolutions.

Work has been alright. Not much to say about it, though I have been spending the last several days reorganizing and moving all the tables and machines around the shop. I even made a 1:12 scale model so that I can plan ahead and look at different layouts before I commit to anything.

I am done with school! I should be getting my degrees soon, but honestly, I’m just happy to be done, because now I have more time to focus on me. (If only that simply meant “more free time”…) As such, I will be removing “school” off the Monthly Update Topic Order™!

Friday is Session One of my brother’s new adventure, in which I will be debuting my new Drow Shadow Monk. He is DMing this campaign in my world, using characters that have, as of yet, only been mentioned by name. He claims to have an overarching plot that will solidify historic points in history, and I am both terrified and excited to see what he means. After he’s done (he only plans for this to be a couple of months), I will once again don the mantle of DM to tell the second half of the Knights of Fire’s story! I don’t expect that to start until June, to be honest, but only time will tell.

I have had little time for video games. As of right now, I am exclusively playing World of Warcraft, with a single Heroes of the Storm or Magic: The Gathering match if I only have 20-40 minutes to spare for something. Lately I’ve been turning on autopilot and farming gold, because I’ve been too tired to do anything else.

I haven’t been reading or listening to anything lately, but that’s mostly because Critical Role is still on it’s holiday break. I’m hyped to start watching the stream again this Thursday!

Alright: 2020 changes. It boils down to one thing that manifests in two ways. And for once, I’m very basic with my resolution.

I’m going to try harder to give myself an appearance I am proud of.

That is to say, I’m eating food, for one. These past several months I’ve been taking a nap at work for lunch because it was cheaper than buying/preparing food, but I realize that’s not healthy. So, for as much as it hurts my wallet, I’ve been buying things like meal bars and protein shakes and stocking up my bag when I go to work. I also got an app to track what I’m eating every day and what I should be eating to put on weight. I’d like to put on 20-30 pounds, and I think I need to be actively working out in order to achieve that result in a way I like. I don’t have the money for a gym membership and my house is full of people, so being self conscious makes working out hard, but I’m fitting it in where I can.

Lastly, I’ve been framing my actions in terms of what the “Ideal Kasey” would do, and I’m trying as best as my willpower will allow me to achieve it. I’m also keeping track of everything I do and how I feel, even more than I did last year. If I felt like I was productive, I mark that down. If I took a nap, I mark it. I’m tracking my weight every morning and when I wake up. I’m hoping to sync all of these stats with each other once I have some data so that I can maybe come to some conclusions, but it will be a couple months before I can start to do things like that.

So far, 2020 has yielded exactly 0 depressive episodes, and though not every day has been stellar, I’m content with how things are going so far.

I hope you’re all having similar experiences, and despite the upcoming struggles, you and I will overcome them.

Me — December ’19 Monthly Update

So. I’ll just say it. As far as my mental health goes, October and November 2019 put me in the worst state I’ve ever been in. I experienced lots of emotions I didn’t know I was capable of, and, well, it was rough. Only two people have any idea how bad it got, and not even they know the true extent. Luckily now, nobody has to know.

I felt like I was actively drowning and that in my flailing to grab anything—anyone—I would merely drag them down with me. I almost lost a very important battle before I even realized I was at war. I learned some things, but most terrifying of all was that it came and went with no specific warning or trigger, and with that knowledge comes the fear that it could strike again. I think the worst is over, but since I don’t know how it happened, I also don’t know what I can do to prevent it in the future. Either way I’m glad it’s behind me. I just wanted to let you know why I was so vacant last month. I’m still in recovery.

And so, the Monthly Update Topic Order™: blog, writing plans, work, school, D&D, video games, reading/listening, and other things.

I’m still going to do my best to update once a month. I have some story ideas and some blog posts I’d like to share, which doesn’t happen a whole lot. Maybe next year I’ll have more to talk about, but if that doesn’t happen, I’m actually going to take the blog off the monthly updates, as the cadence of once a week has suited me well for several months now.

I’m still chugging away at the same writing projects. My Lisa Stenton screenplay has finished a preliminary second draft (though I still need to make a few passes to “finish” it as a full draft), and I’m probably going to put that on the shelf soon. I still don’t really like it, even with all the changes I’ve made from the first draft. There’s something about the world of Lisa Stenton that doesn’t sit well with me. I don’t like the magic system (or lack thereof) and how the supernatural ties to it. It’s the only thing that has ever held me back from writing more of that story, and the only reason this screenplay kind of works is because it has very little actual magic.

Other than that, the second anthology is probably not going to be published until the beginning of next year at this rate. With all that’s happened, I feel like I’ve lost a month and a half of writing time, but it is what it is.

Work has been fine. I’m not going to share details, but we’ve actually had several strong months in a row, as far as sales go, which is increasing morale and making the whole atmosphere a lot easier to bear.

Not much to say about school, but I only have a few classes left before I finish… maybe forever. That hadn’t occurred to me until I just wrote that. These next couple class sessions might be the last time I’m in that environment period. At least for a long while. Huh. By this time next month I will hopefully be sitting pretty on two AA degrees.

D&D has been going great. We’re almost closing what I’m calling Chapter Three of the Knights of Fire campaign. (The only one of five that I am not the DM for.) We’ll be taking a break from that for a couple of months to play in another short campaign before we resume with this story and, by extension, my role as dungeon master. I’ve already got the juices flowing as to How Chapter Four will start and what the main story beats will be.

I’ve been devoting the vast majority of my time playing WoW: Classic still, and let me tell you, in the last month, our guild has become a family. I can’t put it into words in a concise manner, but… I love the feeling that I’m part of a team and that people are talking about me when I’m not around. That’s part of my goal for regaining the sanity I lost in October and November. I’m planting the seeds that will make me feel like I’m important to people. I wouldn’t say I feel like I’m an essential part of the crew, but… I hope I will be in time.

Not much to say about listening. I’m keeping pace with Critical Role as well as I can, and that’s about it.

Not much else to say.

Me — September ’19 Monthly Update

August set the beginning of the end for my schooling (for now, at least), and after this semester I will be done. It had a lot of ups and downs, and I would categorize September as a return to normalcy. I feel as though I’ve finally, truly, recovered my purpose, and though I still don’t have the drive of “Be productive 24/7 and get all the things done”, I’m trying to be okay with relaxing. Between working full time and going to school, pretty much every day is productive. I’m trying to let go of the idea that a day is a waste if I don’t spend at least some time working on personal projects.

Anyways, onto the updates. As always, the Monthly Update Topic Order™: blog, writing plans, work, school, D&D, video games, reading/listening, and other things.

No blog changes. Once a week still suits me just fine. I like the periodic updates without feeling like I’m chaining myself to the website.

As of now, I’m still working on three different writing projects. For the passion project, I’m currently drafting up story beats and a prologue to the first big main story arc. (The details of that story won’t come for at least two years, as the project would first have to find its feet with a following, and we would have to develop better means of telling such a big story. Suffice to say it’s at least a novel length and needs context before being presented to the world.)

The first draft to Lisa’s full length play is nearing completion, and while I do feel the plot is ho-hum at best, I am proud of myself for nearly completing a work of such length, as I haven’t finished a full draft of that caliber in years. Stay tuned for more details on that, I expect to finish this play by the end of the year.

My second short story anthology is still in the works. Unfortunately, it’s at the bottom of this list. Still, these stories only need edits, so I hope to publish it by the end of the year as my first “real” book. (The first anthology was meant to simply be a means for family and friends to access a hard copy of some of my earliest works.)

Work has been slow going. It hasn’t been stressful, which is good, but that also means its been a little slow, which means my boss hasn’t been super happy. These past few days have been okay, but I still find myself thinking and preparing for any bad news he might present to me at any given moment. I know it’s not a good relationship to have, but it’s just how it is, and it’s something I can bear for a few more months.

School has been a bit rough. The play I had been planning on being a part of didn’t cast me, which was a bit surprising and my ego took a hit, but I suppose that’s a blessing in some regards. Being turned down has made me think about how my supposedly great audition really wasn’t as stellar as I had thought it was, and now I know how I could do it better in the future (not that there will be one, but still). It’s a bummer, but it also allows me to have week nights, which I had planned on giving up for the next few months. So now I’m only taking the one class, which has been a lot of fun so far. I’m trying to be more sociable, which is sort of working.

At the end of July, I passed the reins of the Aleor campaign to one of my brothers, who is taking the party to a new destination. I’m super excited to play as a PC again, and to finally explore Acelia’s personality. It makes me feel a little bad as I’m worried about overpowering the campaign. (The other two players aren’t quite as interested in roleplay as I am, even if they go along with it.) This isn’t a concern I have directly addressed to them, and perhaps it’s unfounded, but I honestly feel like I’m playing the way I want to for the first time. That’s not to say that I don’t enjoy DMing—the Octopath Traveler soundtrack has become nostalgic to me for this specific campaign, but prepping a session is a lot of work, and I could use the break.

With the release (re-release?) of WoW Classic, that’s basically been how I’ve spent all of my free time. Two weeks later, I’m level 35, so it’s probably going to be about another month at least before I hit 60, but as per my last post, it’s definitely been the time sink I needed to unwind. Even if the game hates the player.

While playing WoW, I’ve been watching lots of Day9’s Day Off playthroughs, as well as Critical Role. I plan on returning my attention to the Dresden Files soon, (I’m halfway through my reread of #3, Grave Peril), but it takes more mental effort than I’m willing to give at the moment.

I actually don’t really have anything else. After that mental blow I took in June, I feel as though I’ve gotten back to where I was. That is to say, able to enjoy life. Last time it took me six months to get back to this point, so the fact that it only took three this time is a really good sign. Plus, it’s going to start getting cooler soon, and fall is probably my favorite season. Things are looking up.

Me — August ’19 Monthly Update

July really started off rough, but towards the end of it things have started to look better. I’ve noticed something strange about my moods, lately. According to my happiness tracker, the toughest weeks—the ones where I’ve been depressed and unmotivated—have pretty consistent scores, only having a rough deviation of 1. It looks like a generally state, if a little curvy line. The weeks that I generally feel better fluctuate a lot more, with ups and downs that look like a seismograph, where the worst days are about the normal level for my depressed states. Strange to think that if I’m happy, every other day will still be as bad as a normally depressing day, I’ll just have better good days.

Anyways, onto the updates. As always, the Monthly Update Topic Order™: blog, writing plans, work, school, D&D, video games, reading/listening, and other things.

With my last semester of college starting up in a couple weeks, I’m going to cut Saturdays off the weekly schedule and only post once a week on Tuesday. I expect to be pretty busy, being either at work or at school 60 hours a week (with free weekends, fortunately). More on that in a bit, but I think it’s time to back down on the blog now that my plate is full again.

I’ve been writing a lot recently! Work on the full length Lisa Stenton play has resumed, and the first draft of the first act is 100% done! I plan to start plucking away at the second act next week. I’m also chugging away at the collection of short stories for my passion project (which we hope to unveil in the next few months!), and the backlog is growing! I’m super excited to show everyone what we’ve been working on. Lastly, progress on the second short story anthology is going slow, as it’s not very high on my priority list, but it is going, and I’m collecting edits for the manuscript now.

Work has been fine. The last month was a slow one, as the summer always is in my line of work, but August is already promising to be very busy, with a ton of huge jobs coming in. I’m not sure how to feel about that, because on one hand, the boss is happy with the revenue, but on the other, the stress of deadlines and upkeep will be much higher.

As for school, I’m excited to say that, assuming all goes well, this will definitely be my last semester of college. I tried to get one of my AA’s last semester, but they said I was missing a class I definitely was not missing, which was irritating. Hopefully, that’s all sorted out, and I’ll have two AA’s and more than a couple certificates to boot. Plus, I plan on performing in my first full length play. I figure I’ve played every other part in the theatre world—writer, director, costumer, stage designer, tech crew, etc., that I might as well finish as an actor again, where my interest in theatre all started.

D&D. Buckle your pants. The Aleor campaign began with the Night of Fire, December 31st 2018 (or, Safepass 30, 427, if you’re Aloran). 7 months and 28 sessions later, my reign of terror awesomeness is over. The Knights of Fire (yes, that’s what they named the guild) have traveled hundreds of miles, fought a god’s familiar, deterred a rising evil, and restored a lost people. I’m going to take a break from DMing as this chapter closes, and my brother (one of the current players,) will continue where I left off as we explore what comes next. I’m very excited to play as a PC again, as I haven’t done that in quite a few months and frankly, I need a break! The last few sessions were really a blast though, and I’ve discovered that I’m already nostalgic for the Octopath Traveler soundtrack, as that is what I used as background for the majority of their adventures. I feel like I can start chronicling the campaign now, and I’d better do it soon before my notes and my memory are harder and harder to line up!

Nothing interesting to say about video games. Still mostly playing Heroes of the Storm and MTG Arena, but I also recently picked up Sunless Skies, which is a story-driven adventure game full of eldritch horror. It’s a sequel to Sunless Seas, and it is everything a sequel should be: all the features the last game had plus a bunch of quality of life changes and new mechanics! I love it, but it’s not one of those games you can sit down and play for twenty minutes, so it’s hard to find the time to enjoy it.

In the meantime, I’ve been doing a reread (re-listen, rather) of The Dresden Files, because Jim Butcher just finished Peace Talks (no release date yet), and I want to remind myself of all the things that have happened and where we’re at because it’s probably been over four years since I read Skin Game, and it’s a lot to catch up on. I just finished Book 2: Fool Moon last night, and I’m starting to think I should pace myself if I don’t want to finish way too fast.

I actually have nothing else to say! I mean, that’s still quite a bit, but I’m excited for all the new things happening in August, and the next few months should be really busy. Can’t wait.

 

Me — July ’19 Update

I’m going to try my best not to make this month’s update too depressing, as June was kind of a mess for me and I don’t want it to bog down my July. I’d rather talk about the news I’m excited for rather than the bad stuff that’s been happening (that I’ve admittedly been talking about nonstop the last few weeks).

So as always, the Monthly Update Topic Order™: blog, writing plans, work, school, D&D, video games, reading/listening, and other things.

I’m honestly thinking about taking “blog” updates off of the monthly topic list, because this entire year has been consistent of Tuesday and Saturday posts, even if the Saturday posts always seem to be late. I’m still pretty happy with that consistency, though. It keeps me accountable and keeps me writing. So unless I have some changes to make, I won’t be including the blog on the regular list of updates.

Writing has actually been going well! The story I wrote for my passion project is done (well, it’s first draft is), and I’m relatively satisfied with how it turned out. My original plan for a simple 1500 word “establishing shot” of a location turned into a 10k word novelette with lots of mystery and intrigue. A happy accident, I suppose. It won’t end up here on the blog, though. Our current plans are to monetize it along with other parts of the project. In other news, the second short story anthology is still in progress! I still have lots of edits to make on the stories, but it is something I am actively working towards, and I hope to publish it some time this year.

Work is still not going great. I did get a pay raise, which was nice, but it wasn’t as much as I was hoping, and the amount of stress I had to deal with a couple weeks ago when the manager was on vacation was not worth it. Still, I survived, and work has been getting slow so I managed to leave a little early a couple days, and for as much as I’d like the money, staying home to relax is more valuable to me at the moment (even if home hasn’t been particularly welcoming lately).

There isn’t much to say about school, because I’m not taking any summer classes, but I will reiterate that my hope is for the next fall semester to be my last, and once I’m done, I’ll have two AA degrees that will be basically useless, but hey, at least I don’t have student loans to pay off.

The DM fatigue of my current D&D campaign is hitting me hard, and it’s getting very difficult to thread the story beats I want to while also just trying to get through the sessions. I have a climax to the arc I want to earn, but if I don’t do a good job in the upcoming sessions, it will feel sudden and hand-wavy. It’s tough, but I really just want to take a break from DMing, cause it takes a lot out of me, and currently it’s been adding a lot of unnecessary stress to my life! Last month I was hoping we would have five more sessions before the arc was over, and even though our sessions are weekly, my current scope is now about three more sessions (because things take longer to happen than I expect).

I haven’t had a whole lot of time for video games, lately, but when I can spare a minute I play Magic: The Gathering Arena, and when I’ve got an hour or more I play a few games of Heroes of the Storm, usually while listening to Critical Role or something similar. (I’m almost to level 75 with D.Va, which is exciting). That’s about it, though.

As before, I’m still getting caught up with Critical Role, as a few busy weeks brought me behind, and I’m excited for Peace Talks, which I expect will have been released by this time next year. I’m planning on doing a reread through the Dresden Files. If/when I have time.

And that’s about it. I don’t have a whole lot else to talk about, though I’ve been trying a few new things lately to break myself of the monotony that has been driving me a little crazy with the stress my life has brought the past month. I’m planning on sharing my thoughts on them soon, and I’m excited for next month, when I start what is almost certainly my last semester of college.

Here’s to the future and digging ourselves out of the wholes we dug.

 

 

Me — June ’19 Update

With the spring semester finally over, it’s back to working full time. Theoretically, this means I have more time to pursue hobbies like writing and investing more time into D&D, but we’ll see where that goes.

So as always, the Monthly Update Topic Order™: blog, writing plans, work, school, D&D, video games, reading/listening, and other things.

I’ve been trying to upload at my scheduled times more consistently. It always kills me a little bit inside when I miss the 5am deadline on a blog post and I have to upload it later (or skip it entirely). That said, two posts a week still feels like a good pace. A lot of my creative energy has been being spent elsewhere, so if more content does come, it probably won’t be through my website (though I’ll certainly advertise it here, too).

That said, I’ve been writing a lot for the passion project, and we have big plans coming in in the next set of months. I’m very excited, but we want to make sure everything is in place before we hit “Go”. Apart from that, I’m planning on working on the second Act of my full length play over the summer. I don’t think that will ever find its way to the website because it wouldn’t be fair to myself to do that, but I certainly intend to throw out snippets (even if it’s just plot points) out when I do finish it. Also, a second short story anthology may be on its way relatively soon?

Work has been a little rough. As I’m writing this, I’m about to go into the first day of work with our new hire (whom I will be teaching), and the day after that is my overdue yearly review. By the time this posts those two things will have already happened, so if you’re reading this, that’s my bad. I should have came back and edited this paragraph. But if I don’t, know this: I’m leery. I want things to get better, as the pay is not comparable to the amount of work I do, but I don’t think I’ll get much of a pay raise in my review. We’ll see.

School! The spring semester is over, as I said, and I should only need one more semester of classes to walk away with (at least) two AA degrees and a few certificates. I’m also thinking about auditioning for the main stage play in the fall. Never being in a full length production was always one of my biggest regrets from high school, and I don’t want to leave college making the same mistake, even if I end up hating the experience.

D&D is going well. I’m planning on passing the DM reins to my brother once we finish this story arc, but the arc is taking longer than anticipated. I predict we have about 5 more sessions to go, and if that’s accurate, I should be done by July, but as long as we finish by August I don’t care. Mostly I’ve got a lot of DM fatigue that I need a break from, and once I’m done with school I should have a lot of fun stuff to play with to get me excited to take the wheel again. I also hope to start writing more Aleor campaign diaries and uploading them to the blog. Stay tuned.

As far as gaming goes, I don’t have a whole lot to say about that. I’ve still been playing Magic: The Gathering Arena trying to save up cards to make my own deck instead of modifying the ones the game gives you for free. It’s a shame the game requires so much in order to get the cards you want. Stupid card games are so expensive. I’ve also been messing around on Heroes of the Storm still. I only have eight heroes left to level up to ten. Lastly, my brother and I are planning on starting Final Fantasy VI for our retro game night this week, and I’m bringing a fellow nerd along for the ride. FF6 has been one of those games I’ve always been very excited to play, so it should be a lot of fun.

Unfortunately, all of this leads to me not having a whole lot of time to myself. The only media I’ve really been consuming in the last few months is Critical Role, and any leftover free time is devoted to Day[9]’s livestreams. That said, I’m about 3 episodes behind on Critical Role, which is about ten hours of content. On one hand it’s nice to just be able to watch new (to me) episodes whenever I want, but it also means I can’t participate in the community because spoilers.

That’s about it. I recently cleaned my room pretty extensively, and I packed the majority of my decorations/nick-knacks. I don’t really plan on moving soon, but it’s been on my radar for several months and it just felt time to start making myself more scarce. I really hope that my life looks very different a year from now. I’m at least trying to set myself up for big changes. On that note, I think I just recently saw the beginning of a really good friendship, so cheers to that.

 

D&D — Campaign as Storytelling

Hello again, friends. It’s been a while since I’ve talked about Dungeons & Dragons directly (or at least not something that had a specific correlation to my Aleor campaign), and I’ve been having some thoughts I’d like to share.

Obviously, I’m a storyteller. I’ve been writing for about a decade now, so I theoretically know my way around a plot. It’s been interesting to explore plot development through what I would consider to be my first real experience as a dungeon master. Aleor isn’t the first campaign setting I’ve done, but it was made to be in the world of D&D, and is built to be a ‘world’ much more than a place for stories to exist in.

The problem with that last part is that I still want those stories to happen. I have visions. Dreams, if you will, of amazing scenes and climactic moments to share with my players. Before the campaign even started I had an inkling of an encounter involving the three party members fighting alongside (or as?) good-aligned dragons against a big bad. Part of the problem with cool ideas like that is that I can still do that in this campaign, but the location that encounter would happen in hasn’t even been mentioned in passing to the players. As in, they aren’t geographically close enough to have even heard of that place.

Now, I know you’re just going to yell at me to move that encounter closer if I want it so damn bad, but there’s the rub. Aleor is a world full of cultures, and that location was built with that encounter in mind, and simply moving three powerful dragons to another place in the world just because it is more conveniently timed on my part would ruin the entire pacing of the story. They are only level 5 at the moment, after all. Level 5 characters don’t get to be allied with powerful dragons.

But the thing that frustrates me quite a bit is that the current arc of the campaign—the story they are wading through right now—has some really cool moments and scenes I’ve been looking forward to for months, and I want nothing more than to skip to the good parts. But I can’t. Things need to take time in order to make the narrative flow well, and in order to give those moments the most impact.

It’s a little sad, because I obviously want to make the “in-between” sessions and encounters interesting and meaningful. I’m very leery of turning the campaign into “The Encounter of the Week”, just stringing combats together and arbitrarily throwing suitable creatures at the party to fill in the time.

I don’t care what’s guarding the door, but I can’t wait to reveal what’s behind the door. Problem is, if I don’t make that guard interesting (not powerful—interesting), then the reveal will just be neat rather than amazing.

D&D should be about the fun moments you create and the stories you tell afterward. I’m trying so hard to tell interesting stories, I just get so impatient!

D&D — Why Do You Play?

Dungeons & Dragons means a lot of different things to different people. It might mean wish fulfillment of getting to be your own Mary Sue. Maybe it means number crunching and being as powerful as you can be (which is wish fulfillment in its own right). Maybe it means escaping reality by doing good and saving the princess. Or maybe it just means hanging out with friends.

I think everyone comes to role-playing games like D&D because it’s the ultimate sandbox in a lot of ways. Depending on who your dungeon master is, the only think limiting your abilities is your creativity—you can do what you want, as long as it’s not impossible within the rules of the world (which may or may not coincide with the rules of the game). “Choices are infinite—consequences are mandatory”.

For me, D&D is about two things. I love the escapism it provides in allowing me to pretend to be people wildly different from myself, and since I’m a storyteller at heart, it also lets me feel like I’m part of a crazy adventure in a fantasy novel than simply writing one.

I feel as though I’m in a weird minority in the community. The vast majority of people I’ve interacted with in regards to D&D aren’t (particularly) interested in the story, or when they are, it’s always in the framework of their character. For me, the story and the character are often two separate entities entirely. I built a character that is fun to pretend to be, not one that has an intricate backstory that has strong connections to the world they live in.

I have a few friends that with whom I share D&D stories on a regular basis. I’ve certainly considered inviting them to the game that I run, but deep down I know that they wouldn’t have any fun. At its current state, the Aleor campaign is a lot of talking to normal townsfolk rather than an epic adventure of heroes and villains, and I can’t accommodate a player who wants to be a Jedi.

Finding the D&D group that you mesh with is tough. Since everyone’s playing for different reasons, the obvious, most accessible group to you may not be the best one for you. It may not even be the right one, and since the type of person to be playing the game tends to be the sort of person who doesn’t make a habit of socializing with strangers, it becomes very difficult to find the perfect fit, because for you that perfect fit might only be online with the help of meetup groups like Roll20.

For me, Critical Role is the pinnacle, most ideal version of what D&D could be. Other streams are entertaining, but in my experience, none of them are stories being told the same way that Critical Role is. If I wanted to mess around and goof off at a table with a bunch of friends, there are dozens of different board games we could play with way less effort. Dungeons & Dragons is the only one that allows me to alter my identity.