Story — Blowing Off Steam (475)

(This is the first fanfiction I’ve written in over a year, and it was actually inspired by one of the Destiny 2 ads that came out recently. This ended up being far more indulgent than I usually write, as I’ve never written actual people I know into my writing before. I intended to make one ‘Destiny veteran’ version and one ‘less familiar’ version where I leave out a lot of the names, but the content ended up so game-specific that it doesn’t really work if you’ve never played. So if you’ve never played it, be warned that a lot of names are thrown out that aren’t explained.)

 

“Hold position,” Aria said, using her scope to scan the field from the outcropping they stood on. It was doted with small craters, and there was sporadic gunfire throughout the landscape. “I’ve got sight on the shooting. Looks like Vex and Cabal.”

Zul rolled his eyes. “It makes sense for Vex to be here. This has been their territory for decades. I still don’t understand why we’re here. Especially all four of us. Isn’t this a little overkill?”

She shook her head. “It isn’t necessary to know why. We just follow orders. The Red Legion started a drilling operation here just before the attack on the Last City.” She returned her focus to the battlefield, where the Cabal was defending against a Vex assault. “We need to stop it before it continues any further. The Vex don’t have enough presence to do that.”

“I don’t know. Seems like we could be a lot more useful defending Earth than coming all the way here.”

“I’m not sure a few more guns will deter the Red Legion,” P-2 chimed in. “Their leader seemed pretty set on claiming the Traveler for his own purposes.”

“Either way, we should wait for the Cabal to clear out the Vex before we engage,” Aria said. “The fewer we have to face ourselves, the better.”

The sound of a gunshot blasted next to them. Aria aimed her pistol to face the threat, only to see Nex-52 crouched down, aiming his sniper rifle down into the battle.

“Nex, did you hear what I just said? Do not engage,” she scolded.

“Yeah,” he said, still looking through the scope. Another shot rang out. “But if we pick off a few of the Cabal, the Vex won’t be taken out as quickly. Easier for us this way.”

“Not if they engage on us now that they know we’re here.”

Another gunshot, but this time to Aria’s right. She turned to see Zul also aiming down his sights with his rifle. “He’s got a point,” he shrugged.

She groaned. “The Hunter going against orders is understandable, but you, too?” P-2 patted her shoulder and shrugged.

“Wait a minute,” Nex said. “The Cabal found a new toy.”

“You mean the giant drill? The one we knew about before we came here?” P-2 asked, sarcasm coloring his tone.

“No, of course not,” he replied. “They’ve got some new dog with them. Maybe half a dozen down there. Running in to attack the Vex head on.”

“I’ve got sight on them,” Aria replied. “Don’t shoot. Watch how they move and attack. We should know what they’re capable of before we–”

A gunshot to her left, and the beast she was looking at immediately fell to the floor, dead. “They don’t seem very durable,” Nex concluded.

“Damn it, Nex, can’t you at least try to follow orders?” She sighed. “I’m suddenly very glad we don’t work together very often.”

“Well, technically,” P-2 said. “The only official orders are over comms. Like Zavala advising us. All the Guardians in a strike team are often the same rank. It just makes sense to have a leader on the field, so that’s how it’s usually done.”

“Can we cut the chatter and get a move on?” Zul took out his empty magazine and replaced it, turning to the rest of the group. “It looks pretty safe to go down, now. There’s only about two dozen left, both Vex and Cabal.” Without waiting for a response, he leaped off the precipice, still shooting on his way down.

P-2 jumped after him, and Nex-52 pulled the sniper rifle to his side to pull out a hand cannon before following suit. “I hate you all,” Aria mumbled. After making sure her weapons were loaded, she joined them.

The battle was already fading when the Guardians landed. With the Vex cleared out, the Red Legion turned their attention to the new arrivals. While Zul and Nex fired at the Centurions in their backline, Aria and P-2 charged in, taking on the enemy Phalanx and War Beasts. A few well-placed shots staggered the Cabal, exposing the massive bodies behind their shields, and a solid punch was all it took to bring them down.

The strike team made quick work of the squadron, but out of one of the bunkers shambled a giant, hulking frame. Armed with missiles and a minigun, staying in sight of it would be a death sentence.

“Colossus!” P-2 shouted. “Get down!”

The team dove to cover inside the many craters that dotted the landscape. “You guys distract it,” Aria said over their comms. “I’ll go around and flank him.”

“You remember what happened last time you did that?” Zul replied.

She ignored it. Racing out of the crater, she sprinted parallel to the Cabal, getting further and further away from whatever he was shooting at. As soon as she was behind him, she rounded the bunker and jumped onto it.

With a breath, she pulled out her own minigun, Sweet Business. “Surprise!” she yelled before unloading into him.

As soon as he fell, a bullet whizzed by her face, almost grazing her helmet.

“Whoops. Sorry about that,” Nex called. “I wanted to steal the kill.”

“You could have killed me with that, you idiot,” she scolded.

“I’ll try harder next time.”

“This isn’t all fun and games you know. People are counting on us.”

Zul sighed. “Relax, Aria. There’s no reason to be fighting. Let’s just move on.”

“Tell you what,” Nex said. “Why don’t we have a little Crucible match here and now?”

“What?” she asked, incredulous. “Why? We’ve got a job to do.”

“And we’ll get it done, don’t worry. But let’s raise the stakes a little bit. You beat me and I’ll follow your lead from here on out. I win, you take a chill pill and we can all get this over with sooner.”

Aria’s eyes squinted from inside her helmet. “Just me and you?”

“I don’t see why the Warlocks can’t get in on the action, too. What do you say? Last man standing? Like the Trials?”

Zul nodded. “No Shaxx and his useless commentary.”

“Think we can beat these two?” Aria asked P-2, who was pacing up from behind and picking up some ammo the colossus had left.

“Maybe. I think we could all benefit from blowing off a little steam, though. We haven’t really gotten a break since the Red Legion came.”

“Alright, Nex. You’re on. Rules?”

Nex was walking away, getting some distance on the two of them. “Anything goes except your stupid shoulder charge.” She rolled her eyes. “Last team standing wins.”

“Alright,” she nodded. “On my mark.”

As she said this, the four of them got into place. Zul ducked into a nearby crater, out of sight of his adversaries. Aria pulled out her sidearm and looked to P-2, who already held a shotgun at the ready.

“Three! Two! One! Go!”

The two of them rushed into motion, charging out opposite sides of the crater to flank them. P-2 blinked across the battlefield just as Zul held up a fusion rifle aimed at Aria.

His reaction was immediate. He ducked down and turned to face the other warlock, pulling the gun up and firing. A charged bolt of purple energy shot into the air, barely searing P-2’s robes as he aimed and shot.

The blast tore through the armor, a haze of void energy dissipating as Zul’s shield was shattered at the impact. Aria held her gun up to assist right as a familiar shot whizzed by. Cursing, she dove for cover instantly. Whether Nex had genuinely missed or was just teasing, she could only guess.

But she couldn’t leave P-2 unaided. She ran back out to see the two warlocks continuing their struggle. They extended their palms out, and the blasts of blue and violet that shot out rippled through the air and distorted the light between them.

Aria pulled out a grenade and sent it towards the crater Nex was holed in, then ran in to help P-2.

Despite his initial lead, he seemed worse for wear. She shot at Zul, but soon ran out of ammo. Upon seeing he was outnumbered, he leaped into the air and pulled his hands close to his chest.

P-2 shot again, but at this distance the shotgun’s range did little. Aria jumped up to meet the warlock just as the mass of void energy was leaving his palms.

She hammered a fist into his gut as hard as she could, enforcing the blow with her own void power.

A loud slam sent a shockwave through the air. The strength of the blow was just enough to take Zul out, and the two landed back on the ground as the echo subsided.

Aria glanced towards where she thought Nex might be, then turned to P-2. “Nice one,” he nodded in approval.

As soon as he turned away, a knife embedded itself into his helmet, a ripple of flame streaking along its path. He fell to his knees, and Aria swiveled around to see Nex at the crest the crater.

“Game over,” he said.

He grabbed for his gun, channeling solar energy into it as his entire body erupted into flames.

No time. That gun had three shots, and any one of them would be fatal.

She called her own strength, summoning all the void power she had stored up and sent it outwards. A bubble formed around her, shrouding her in a field of glowing purple. His gun couldn’t shoot through that.

A crack like a cannon igniting, and the purple haze shimmered as fire spilled around it. The light bent as the gunshot tried to push its way through, but it held firm.

Nex fired again as he descended into the crater. Again, the streak of fire slammed into the shield, right in the same spot. The void energy curved against it, but the second shot was too much, and the purple glow cut short.

Her protection faded, and she was met face to face with a Gunslinger in full power. Aria pulled the trigger, and only then realized that her sidearm was still out of ammo.

He fired again.

The flaming cannon went off, and the bullet left a trail of fire, burning the air as it soared past her head, missing by a hair.

Aria halted, dropping her guard in her confusion. She had been standing still, and he was right in front of her.

She caught the sound of burning and growling, and turned to see one of the Cabal war beasts writhing on the ground behind her, incinerating into nothingness from the shot that, she assumed, had missed its target.

Nex-52 was already using his Ghost to help the warlocks back on their feet by the time she turned to face him.

“So, what does that mean?”

He shrugged. “I got the extra kill I was looking for. We’ll call this one a draw. Besides, we’ve got work to do, and by my count I’ve still got fifteen kills on you. You’ll have to step up your game if you want to catch up by the time we face whatever is down there.” He nodded towards the giant drill that still spun in the distance.

“I got cocky,” Zul muttered as he palmed the place Aria had hit him. “Thought I had enough time to take you both out at once.”

“I wouldn’t have charged right in if I realized we would be going all out,” P-2 said, laughing.

“By the way,” Nex said. “I’m going to need my knife back, P-2.”

“What? No way. You gave it to me fair and square. It’s mine now.”

“I don’t think it works that way,” Zul replied.

Aria couldn’t help but chuckle as the three of them kept bickering. The stress the Red Legion’s assault had brought seemed to have melted away. Blowing off a little steam was just what they needed. Maybe she’d thank Nex later.

Review — Titanfall 2

Titanfall 2 isn’t a new game by any means, but I hadn’t played the campaign until recently. The production of the game went into the multiplayer, as that’s what it revolves around, but my brothers and I nagged me about playing the campaign until I finally sat down to do it. I’ll talk about the campaign first, then add a little bit at the end about the multiplayer and the new mode: Frontier Defense. There will be spoilers ahead, but they will be more about gameplay than story. Honestly though, this isn’t the sort of game you should care to have spoiled. The fun of the campaign isn’t the story, it’s the map design and gameplay mechanics.

That being said, the campaign wasn’t what I had anticipated in the slightest. With my brothers wanting me to play it so badly, I expected it to have an epic adventure with plot twists and awesome characters. But really, it doesn’t have that. There are no interesting twists, and you can guess what happens at the end of each mission if you have enough familiarity with the action genre in any form.

But the Titanfall 2 campaign is awesome. It’s simply awesome in a way I haven’t experienced. It wasn’t Halo, that had you jumping onto a Scarab or looking for Cortana on a Flood-infested ship. It didn’t have insane moments. But the map design took heavy advantage of Titanfall 2‘s gameplay, where you can double-jump and run on walls. This game is by far the most fluid and mobile FPS I’ve ever encountered, and the campaign matches it perfectly.

And then the game throws you for a loop and introduces time shenanigans. You find a device that warps you back in time, and then you have an entire level where you can go back or forward in time at will. There are obstacles that bar your way that may not be there in the past/future, or enemies trying to kill you that might be in both parts of the timeline simultaneously. For about half an hour the game almost stops being a first-person shooter and instead shifts into a puzzle platformer. Now, the puzzles aren’t complicated, but it does require you to think a bit. Not to mention the incredible aesthetic change of shifting back and forth between pristine science facility and apocalyptic rubble looks amazing.

This one level makes the campaign worth playing.

It actually makes me a little sad that that idea isn’t used more. There should be an entire game based on shifting back and forth on a timeline. It could easily be implemented into a multiplayer system, and I wouldn’t be at all surprised if it actually has been done before. In the campaign it made me feel like a superhero. Way more so than any actual superhero game I’ve ever played. So I think that’s saying something.

So, enough about the campaign. What does this game feel like? Well, I will admit that it is a lot like the less socially acceptable games like Call of Duty and, now, Halo. You’re in an arena with some teammates and some enemies, and you try to shoot them before they can shoot you.

But Titanfall has two unique things going for it. First, the mobility I’ve already mentioned has a perfection I’ve never seen before in a game like this. If you’ve seen professional gameplay of somebody running around in Pilot mode, you can really see how quickly you can move across the map just by the mechanics the game has provided to you.

The second is the game’s namesake, and that is Titans. It’s amazing how they can give a player a giant robot and have those robots feel powerful while also making them balanced gameplay wise. The game has two different modes: Pilot and Titan. You can shift back and forth several times in one game, but you can also perform just as well with no Titan.

The new game mode, Frontier Defense, is especially enjoyable for me for two reasons. One, playing against other players is stressful, and with this mode being co-op, it alleviates that. It also lets you pick a very specific style of play and stick to it. The enemy AI won’t really adapt to it, so it could be easy, but if you play on harder difficulties you better be really good with the gimmick you’re going with! Frontier Defense, surprisingly enough, also has progression! You can level up your specific Titan and unlock new abilities, and I love that sort of thing.

So, all-in-all, the game is awesome. The way I see it, it is objectively superior to a game like Call of Duty in virtually every way, and it’s a fun experience any way you play it. I would certainly recommend it if you’re into first-person shooters.

Review — Stories: The Path of Destinies (350)

Stories: The Path of Destinies is a choose your own adventure, rogue-like rpg game where Reynardo, a rebel fox, tries to defeat the evil emperor. Now, I’ve seen pretty mixed reviews about this game, and it certainly does have very clear flaws, but I had a lot of fun with it, and I’d certainly recommend it to anyone who likes rogue-like adventure games, especially if they have a free evening and don’t know how to spend it.

I’m going to go off track a little here and talk about it’s flaws first. None of them are big, but they do add up and leave a bad taste. The first is the name of this game. Indie games thrive on being memorable, and this is the least noticeable name in the universe. It’s like they got the three most used names in the entire gaming community and found a way to use all three in the title. Now, obviously I’m exaggerating here, and the name does suit the game once you understand what’s going on, but this game would be much more prevalent if it’s name was noticeable.

Second, while the combat is one of my favorite things about this game: it’s hard. Specifically, there is no ‘invincibility’ timer that makes you immune for a second after you get hit. This means that if multiple enemies attack you at once and you don’t dodge the attacks, you can instantly die even if you have full health. Also, since this game has very specific camera angles, there will be instances where you literally cannot see some enemies, and thus can’t know when to time a counterattack if they strike.

Lastly, this game is a bit glitchy and doesn’t have the amount of polish I’d like. There are instances where I got my character stuck and had to start the mission over again, or found a way to walk off the map. The narrator in the story can also be redundant, repeating something he just said in the previous sentence. This doesn’t happen a whole lot, though. And that’s it. That’s everything bad about this game.

Everything else is awesome. You choose your own adventure, selecting different objectives to pursue and, as the story progresses, trying to piece together a way to win. Once you play for about an hour and complete an ‘ending’, which will be bad, you start over. The narrator gives you the same choices, but the voice acting changes because now you know how one side of the story ends. You can choose to go down that same path and make it end differently, or you can take an entirely different approach.

Going back to the beginning of the game never feels like starting over. You keep all your weapons, power ups, and levels, and because the narration changes depending on what your character knows, the story is always different, even if you do the same thing twice. You can make new swords, and this gives you access to different areas of the map. This game is so dynamic that even if you make the same exact actions over and over again, you can always experience new things.

The combat is simple, and one of the most controversial things about the game. I personally loved it. It runs the same way as Batman, Assassin’s Creed, or Shadow of Mordor, where you have a circle of people that you have to counter while attacking. In this game, though, you can grab people and throw them off ledges or into other enemies, stunning both. You can pull people towards you with a hook, and dash to get away or get up close. It isn’t easy. I like to consider myself good at this sort of thing, and I died a lot. Luckily, you can spend points in the skill tree to compensate for what you’re bad at (making your attacks do more damage, giving yourself more time to react, or giving your character more health to name a few).

I will give a minor spoiler here, but I feel like everybody should know this going into the game: The true, correct ending to this game is unattainable at first. There are twenty five different endings, and while twenty-four are bad, you need to ‘beat the game’ four times and unlock four truths before the ‘true ending’ is revealed. It’s a good ending, and it makes use of all the previous times you played it, so I wasn’t disappointed. This game has a ton of replay-ability, and even though I’ve unlocked everything and found the ‘true ending’, I wouldn’t mind jumping back in and playing through some paths I haven’t tried, which is most of them. If this game sounds interesting at all, I recommend you check it out. Maybe watch some gameplay of it on YouTube.

 

Me — Gaming Experience Pt. 2

Last time I talked about my childhood and the games I’m most nostalgic about. We left off circa 2005 when the XBox 360 and Wii were announced.

Never had I been more excited for a game than Super Smash Bros: Brawl and Halo 3. Unlike a lot of the current games that are being thrown into circulation, they really held up to the hype. Halo 3 to this day definitely still has my favorite campaign in any first-person shooter. And as far as Brawl goes, we somehow managed to melt the original disc we had. I still have no idea how that even happened, but man, we played that game so much.

I’m sure it will come as no surprise that I started getting to the age where I started trying really hard. Now that I knew how games work, I could practice a lot and be the best, too. (As a tangent I won’t get into now, I was also completely narcissistic until sometime during high school). Halo 3 was also the first game that I played online. (I was around ten or eleven at the time. No I didn’t have a mic.) These games I played on the 360 were the generally the first installments of games I really got into (Halo being the exception). I played a ton of Elder Scrolls: OblivionGuitar Hero 3 and its later games, Call of Duty (Modern Warfare 2 was definitely the best one), Assassin’s CreedBioshock (the first game I beat on Hard mode the first time through), Left 4 Dead, etc. This is the point where I’m not simply old enough to remember these games, but I am starting to understand and play them well.

wii-2310On the Wii, we played Super Smash Bros: Brawl the most, as I said, but I played Wii Sports a lot. Tennis most of all, which I did so much my skill was literally off the charts (in the game). I also played Mario Kart: Wii a bunch. I played it so much, in fact, that I got three stars on every grand prix (meaning first place on every single course), and then proceeded to beat half of the “expert” ghosts, which were designed to be difficult. I did a review in which I compared that game to the new one, Mario Kart 8. I liked the old one better. I also played Super Mario Galaxy and beat my first Zelda game, Twilight Princess. Mostly, though I played Brawl. I’m that guy that plays Marth a lot. Sorry.

As far as PC gaming goes, it didn’t really catch on for me yet. I played some old browser games like Neopets (you can still find my profile page at “kollin5”), Adventure Quest, and a few other websites with questionable trustworthiness. Later, I was introduced to World of Warcraft. I remember running around Loch Modan with a level twenty-ish night elf hunter auto-attacking creatures with a vendor bought sword. Don’t judge me I was like eight. But having a very limited number of computers (basically one), the introduction of WoW to us made the sibling war of who got to play and for how long got so bad that at one point we were only allowed on for an hour at a time and we had a schedule printed out that told us what time slot we had that day. Seriously. Those were dark times.

rgdrc(As a side note, my brother and I also played some other RPGs with a friend after we stopped playing WoW for a while. We went through at least three, probably playing each for about a month or so. Also Minecraft fits in here somewhere. Probably around 2011 or so. Guild Wars 2 was also a big one for a while.)

It continued like that for a while. For several years we played games until the next one came out. Halo: ODST and later Halo: Reach, all the Assassin’s Creed games, and when Elder Scrolls: Skyrim came out that was another huge time sink. In general, though, we stayed where we were at for a few years. That is, until League of Legends came along.

I’ve probably played about two thousand games of League. Each game being an average of about thirty minutes or so, that equals quite a bit of hours. The funny thing about that is that it probably doesn’t hold a candle to my current playtime of Warcraft, but we played it with varying frequency for several years. I even have about five different League t-shirts. During the last five years I’ve also put a lot of time into Diablo 3TerrariaDestiny, Heroes of the StormHearthstone and some other things that escape my mind.

These days, I don’t have a whole lot of free time. But if I did, I would be playing more Warcraft and Overwatch.

Me — Gaming Experience Pt. 1

For as long as I can remember, video games have been a simple part of who I am. They’ve always just been the thing that I do when I have free time. Even from the age of three and four I remember playing stuff I could barely even comprehend.

On the PlayStation, there was Monster RancherSpyroCrash BandicootYu-Gi-Oh!, that sort of thing. Of all of those games, the only one where I really knew what I was doing was Spyro, and in all honesty, if I had access to it now I would start from scratch because there was a lot to that game and I want to see how much my nostalgia holds up to it. We also had a Nintendo 64 and most of its best sellers, but I only remember ever playing Super Mario 64. I would say I regret it, since I wish I had the experience of all those classics, but it’s hard to regret something I did when I was a child.

But those games I wouldn’t really call my classics. I grew up playing them, but I was too young to appreciate them. The games that I really grew up playing was all the ‘sixth’ generation of consoles: PlayStation 2XBox, and the GameCube. This is when the console war really started to narrow down the playing field (see what I did there?). Now that I look back on it, the consoles all filled different roles for me. I’m sure most people had a similar experience, but I played them for specific purposes. The GameCube meant casual fun games and the XBox I used to play with my brothers more seriously.

accf01

My house was three floors of gyroids.

I probably played the GameCube the most back then, with Super Smash Bros: MeleeAnimal Crossing, and Mario Party 6Mario Kart: Double Dash!!, and Super Monkey Ball 2 being all the ones I recall. Of all of those, the one I would go back to in a heartbeat is Super Smash Bros, but Animal Crossing filled a hole in my heart that I haven’t seen accomplished anywhere else, even other installments of the series. It gives a perfect sense of progression and completion without feeling tedious. I didn’t play the other games much, but somehow they didn’t strike the same chords with me. Also, collecting gyroids and enhancing your house’s song further and further was the best thing ever.

The XBox was the golden age of co-op play for me. Of course there was the Halo series, but I also remember playing a lot of Gauntlet: Dark LegacyBurnout 3: TakedownProject Gotham: Racing, and a lesser known game called Mercenaries. All of those games were really fun when you played with other people, and my nostalgia goggles have already been ruined by a few of them (by consequence of me returning to realize how outdated they’ve really become), but I would play Burnout again. Imagine playing a racing game where you could die. And believe me, you died a lot. But it was also pretty tough at times and there were a ton of cars and tracks to unlock, as well!

Now, what’s funny about the PlayStation 2 is that I don’t really remember anything about it. We had it probably for about as long as we did the others, and we didn’t have any shortage of games, but I just didn’t play it. Guitar HeroSoulcalibur, Champions of NorrathVeautiful Joe, Dark Cloud, etc. I played all of them, but not enough to remember really anything about them (my favorite Guitar Hero games we got later for the XBox 360). But what’s exceptionally strange is that my favorite game of all timeDragon Quest VIII, was on the PlayStation 2. But I actually don’t think I played it until later, by the time the ‘seventh’ generation came out. It’s interesting to think about. If I had played Dragon Quest when I was younger, maybe I wouldn’t have been able to appreciate it as much. At the same time, maybe I would have played it way more? It’s crazy to think about, because playing it even one year earlier would have had a huge impact on my life, yet it’s hard to tell which way it would have gone.

In any case, by the time 2005 rolled around, things were getting serious. I spent my childhood playing the XBox and GameCube, but that meant that I would be spending all my teenage years with the new consoles. We didn’t get a PlayStation 3, but I’m not lying when I say our Wii and 360 are still readily available to play. Heck, I sometimes hook them up to play Guitar Hero or Rhythm Heaven Fever.

And as it turns out, I’ve grown up playing a lot of video games. Tune in Monday to hear the rest!