Voice Acting — Fantasy Script Samples 5

Hey, folks! It’s been a minute, and I thought I’d treat you all with a new set of mini-monologues of (fantasy based) voice acting samples. Given that I’ve been getting emails about using these for demo reels or other personal work, allow me to publicly provide my stance on this: these scripts are fair for any and all personal use, as long as you are not profiting off of the work. If you see fit, I absolutely would encourage you to use these in your demo reels. If you have any specific character archetype you’d like me to include in the next post, or if you’d like to get in touch with me for some other reason, you can contact me at kr.cooley@yahoo.com. Also, if you do use these in a demo reel, I’d be over the moon if you sent me a copy! It makes me ecstatic to hear my words come to good use.

Stay safe, good luck, and godspeed! I’ll see you all next time!

Previous script samples can be found here, here, here, and here.

  • Narcissistic and Seductive Ruler. Revels in fear and terror:
    Well, well, well. What have we here? More rats, scurrying about my realm? I must say it has been some time since I’ve had something fun to play with, and you three look just delightfully delicious. I do hope you’ll stay. Rats make such wonderful subjects, but they are so very easy to kill. I hope you last longer than the last ones did. I swear some only seem to last a minute or two before they… snap. I trust you all are a bit more durable, though. If not, I would be quite disappointed, and I’m sure it goes without saying I am the last person you want to leave disappointed.
  • Passionate Scholar:
    Allow me to explain to you just how enlightening this find truly is. The inscriptions on most of this page have been ravaged by time and history, but right here: this phrase translates very simply into ‘City of Books’. This is a primary source completely independent of the first that now irrefutably verifies the existence of such a place, as the author of this work would have never heard of Eldimare, much less read his published works. This is the equivalent of two written accounts of a solar eclipse in two different periods of time and areas of the world. The next step is to learn what we can of this work. Perhaps there are additional surviving works by this same author that could tell us more about their history and knowledge base. If we are incredibly lucky, we may find evidence of where they lived.

  • Vengeful Soul:
    Forgive me. My intent is not to be rude or reductive. I mean what I say, though. You can’t possibly understand the pain she put me through, and the hell she has made all our lives. There will be no forgiveness. No mercy. No atonement. There truly is no stone I would leave unturned to find every ounce of suffering I can unleash upon her. I would see her utterly destroyed for cursing the dirt with her step, and for blackening our tongues by mention of her name. No. Forgiveness is for the good souls who have made misdeeds, not for monsters who revel in the misery of others. If you must look for forgiveness in someone, priest, look for it in me, for I will need forgiveness for the misdeeds I will bring upon that demoness.

  • Baby Sibling:
    Alright, men. You were very brave for coming out here today. I know it’s cold, but when we’re done we’ll go back inside and sit by the fire. Today we have an important mission: destroy Claire! She gets every snowball coming to her for every snow she missed while she was away. But we have to stay quiet. The whole point of an ambush is that the enemy doesn’t see it coming. Scruffers, stop dropping your ammo! You can’t fall apart now, we’ve got work to do! Here, maybe a smaller snowball will help. I’ll take the big ones cause I’m sure I’m gonna hit her right in the face!

Life — Feb ’20 Monthly Update

The trek towards healthier living continues, but for good or for ill, I don’t have much to say about it other than to point out the fact that gradual progress is so difficult to see on a day-to-day basis. Sometimes I feel like I’m making no progress at all.

The Monthly Update Topic Order™: blog, writing plans, work, D&D, video games, reading/listening, and other things.

As you can probably tell, twice a week has been tricky for me, but I’m doing it, even if I’m several a couple hours late to most posts. I’m trying to tackle a lot of projects right now, so since my blog isn’t my main focus, I will attempt to allow myself to be more okay with skipping days. Occasionally posting a second time a week is still better than mostly posting only once a week! (Don’t know why I phrased it that way but whatever.)

In the next few months I will be devoting most of my writing focus to the passion project. Things are looking good, even if the stuff we’re making is slow and takes time. I’m still optimistic about a public Patreon going up this year.

Work has been… trying. Alright, but trying. That’s all I’ll say for now, but there’s possible news on the horizon.

D&D has been a blast. My brother has began his journey as a dungeon master and has been doing a great job! It’s pretty obvious to me that I am the weakest encounter builder among the three of us that have DM’d so far (or at least I will be once this brother actually knows what he’s doing), but hey, we all have our strengths. I also have been loving my Monk/Paladin. Rolling 8d20 and scoring critical hits on a 19 means I, theoretically, will crit at least once on more than 50% of my turns. In practice… well, I don’t usually roll above 10. Which is amazing because I roll so many dice on this character. I guess my character is so cool the dice gods decided to punish me.

Nothing to say on video games: I’ve been playing WoW mostly, as will probably always be the case in the foreseeable future. Also playing Heroes of the Storm here and there, and am very excited for the new Animal Crossing game in March.

I have only been listening to Critical Role as far as media goes, and even that I’m starting to fall behind on, but I hope to start a dedicated Dresden Files reread in the near future in preparation for Peace Talks!

And lastly, my resolutions. I’ve been trying to get up early to work out before work. It’s been going well, and I’m trying to eat more alongside that to gain weight. So far, by conservative estimations I’ve gained about 6 pounds, which is good progress! I’m not even a third of the way to my goal, but I’d be pretty shocked if I hit my goal by May anyway, so there’s that. For reference, my strict goal is 150 pounds, but I’d like to hit 165 eventually. I started tracking my weight a couple days into the trek, but my first weighs were about 128.

In other news, I’ve started seeing a therapist, and overall, I think I’m making the strides I need to to make 2020 a good year for me. Hopefully the first of many.

Me — June ’19 Update

With the spring semester finally over, it’s back to working full time. Theoretically, this means I have more time to pursue hobbies like writing and investing more time into D&D, but we’ll see where that goes.

So as always, the Monthly Update Topic Order™: blog, writing plans, work, school, D&D, video games, reading/listening, and other things.

I’ve been trying to upload at my scheduled times more consistently. It always kills me a little bit inside when I miss the 5am deadline on a blog post and I have to upload it later (or skip it entirely). That said, two posts a week still feels like a good pace. A lot of my creative energy has been being spent elsewhere, so if more content does come, it probably won’t be through my website (though I’ll certainly advertise it here, too).

That said, I’ve been writing a lot for the passion project, and we have big plans coming in in the next set of months. I’m very excited, but we want to make sure everything is in place before we hit “Go”. Apart from that, I’m planning on working on the second Act of my full length play over the summer. I don’t think that will ever find its way to the website because it wouldn’t be fair to myself to do that, but I certainly intend to throw out snippets (even if it’s just plot points) out when I do finish it. Also, a second short story anthology may be on its way relatively soon?

Work has been a little rough. As I’m writing this, I’m about to go into the first day of work with our new hire (whom I will be teaching), and the day after that is my overdue yearly review. By the time this posts those two things will have already happened, so if you’re reading this, that’s my bad. I should have came back and edited this paragraph. But if I don’t, know this: I’m leery. I want things to get better, as the pay is not comparable to the amount of work I do, but I don’t think I’ll get much of a pay raise in my review. We’ll see.

School! The spring semester is over, as I said, and I should only need one more semester of classes to walk away with (at least) two AA degrees and a few certificates. I’m also thinking about auditioning for the main stage play in the fall. Never being in a full length production was always one of my biggest regrets from high school, and I don’t want to leave college making the same mistake, even if I end up hating the experience.

D&D is going well. I’m planning on passing the DM reins to my brother once we finish this story arc, but the arc is taking longer than anticipated. I predict we have about 5 more sessions to go, and if that’s accurate, I should be done by July, but as long as we finish by August I don’t care. Mostly I’ve got a lot of DM fatigue that I need a break from, and once I’m done with school I should have a lot of fun stuff to play with to get me excited to take the wheel again. I also hope to start writing more Aleor campaign diaries and uploading them to the blog. Stay tuned.

As far as gaming goes, I don’t have a whole lot to say about that. I’ve still been playing Magic: The Gathering Arena trying to save up cards to make my own deck instead of modifying the ones the game gives you for free. It’s a shame the game requires so much in order to get the cards you want. Stupid card games are so expensive. I’ve also been messing around on Heroes of the Storm still. I only have eight heroes left to level up to ten. Lastly, my brother and I are planning on starting Final Fantasy VI for our retro game night this week, and I’m bringing a fellow nerd along for the ride. FF6 has been one of those games I’ve always been very excited to play, so it should be a lot of fun.

Unfortunately, all of this leads to me not having a whole lot of time to myself. The only media I’ve really been consuming in the last few months is Critical Role, and any leftover free time is devoted to Day[9]’s livestreams. That said, I’m about 3 episodes behind on Critical Role, which is about ten hours of content. On one hand it’s nice to just be able to watch new (to me) episodes whenever I want, but it also means I can’t participate in the community because spoilers.

That’s about it. I recently cleaned my room pretty extensively, and I packed the majority of my decorations/nick-knacks. I don’t really plan on moving soon, but it’s been on my radar for several months and it just felt time to start making myself more scarce. I really hope that my life looks very different a year from now. I’m at least trying to set myself up for big changes. On that note, I think I just recently saw the beginning of a really good friendship, so cheers to that.

 

D&D — Campaign as Storytelling

Hello again, friends. It’s been a while since I’ve talked about Dungeons & Dragons directly (or at least not something that had a specific correlation to my Aleor campaign), and I’ve been having some thoughts I’d like to share.

Obviously, I’m a storyteller. I’ve been writing for about a decade now, so I theoretically know my way around a plot. It’s been interesting to explore plot development through what I would consider to be my first real experience as a dungeon master. Aleor isn’t the first campaign setting I’ve done, but it was made to be in the world of D&D, and is built to be a ‘world’ much more than a place for stories to exist in.

The problem with that last part is that I still want those stories to happen. I have visions. Dreams, if you will, of amazing scenes and climactic moments to share with my players. Before the campaign even started I had an inkling of an encounter involving the three party members fighting alongside (or as?) good-aligned dragons against a big bad. Part of the problem with cool ideas like that is that I can still do that in this campaign, but the location that encounter would happen in hasn’t even been mentioned in passing to the players. As in, they aren’t geographically close enough to have even heard of that place.

Now, I know you’re just going to yell at me to move that encounter closer if I want it so damn bad, but there’s the rub. Aleor is a world full of cultures, and that location was built with that encounter in mind, and simply moving three powerful dragons to another place in the world just because it is more conveniently timed on my part would ruin the entire pacing of the story. They are only level 5 at the moment, after all. Level 5 characters don’t get to be allied with powerful dragons.

But the thing that frustrates me quite a bit is that the current arc of the campaign—the story they are wading through right now—has some really cool moments and scenes I’ve been looking forward to for months, and I want nothing more than to skip to the good parts. But I can’t. Things need to take time in order to make the narrative flow well, and in order to give those moments the most impact.

It’s a little sad, because I obviously want to make the “in-between” sessions and encounters interesting and meaningful. I’m very leery of turning the campaign into “The Encounter of the Week”, just stringing combats together and arbitrarily throwing suitable creatures at the party to fill in the time.

I don’t care what’s guarding the door, but I can’t wait to reveal what’s behind the door. Problem is, if I don’t make that guard interesting (not powerful—interesting), then the reveal will just be neat rather than amazing.

D&D should be about the fun moments you create and the stories you tell afterward. I’m trying so hard to tell interesting stories, I just get so impatient!

D&D — Why Do You Play?

Dungeons & Dragons means a lot of different things to different people. It might mean wish fulfillment of getting to be your own Mary Sue. Maybe it means number crunching and being as powerful as you can be (which is wish fulfillment in its own right). Maybe it means escaping reality by doing good and saving the princess. Or maybe it just means hanging out with friends.

I think everyone comes to role-playing games like D&D because it’s the ultimate sandbox in a lot of ways. Depending on who your dungeon master is, the only think limiting your abilities is your creativity—you can do what you want, as long as it’s not impossible within the rules of the world (which may or may not coincide with the rules of the game). “Choices are infinite—consequences are mandatory”.

For me, D&D is about two things. I love the escapism it provides in allowing me to pretend to be people wildly different from myself, and since I’m a storyteller at heart, it also lets me feel like I’m part of a crazy adventure in a fantasy novel than simply writing one.

I feel as though I’m in a weird minority in the community. The vast majority of people I’ve interacted with in regards to D&D aren’t (particularly) interested in the story, or when they are, it’s always in the framework of their character. For me, the story and the character are often two separate entities entirely. I built a character that is fun to pretend to be, not one that has an intricate backstory that has strong connections to the world they live in.

I have a few friends that with whom I share D&D stories on a regular basis. I’ve certainly considered inviting them to the game that I run, but deep down I know that they wouldn’t have any fun. At its current state, the Aleor campaign is a lot of talking to normal townsfolk rather than an epic adventure of heroes and villains, and I can’t accommodate a player who wants to be a Jedi.

Finding the D&D group that you mesh with is tough. Since everyone’s playing for different reasons, the obvious, most accessible group to you may not be the best one for you. It may not even be the right one, and since the type of person to be playing the game tends to be the sort of person who doesn’t make a habit of socializing with strangers, it becomes very difficult to find the perfect fit, because for you that perfect fit might only be online with the help of meetup groups like Roll20.

For me, Critical Role is the pinnacle, most ideal version of what D&D could be. Other streams are entertaining, but in my experience, none of them are stories being told the same way that Critical Role is. If I wanted to mess around and goof off at a table with a bunch of friends, there are dozens of different board games we could play with way less effort. Dungeons & Dragons is the only one that allows me to alter my identity.

Voice Acting — Fantasy Script Samples 4

More voice acting sample monologues with which to practice silly voices! I’m writing these for D&D, but you can use them however you’d like. If you’d like me to add some to my list I would be happy to include them in the next post.

Previous posts can be found herehere, and here.

(Obviously you can do different voices than what I have labeled for each paragraph, I just made labels and wrote dialogues based on them.)

  • Optimistic Adventurer:
    I believe that an adventure should be more than killing a dragon and taking its treasure. The journey is more important than the destination, as they say. It isn’t the dragon the heroes defeat. It is the wonderful places they go, the friends they make, and the moments they share along the way. It’s the one-too-many pints of ale in the rundown tavern. The soft whistles of an undetected dart trap. The thankful smiles of the people helped along the way.

    I want to dance to every song I hear and tell a spooky story at every campfire I have. I know it won’t all be fun and games, but I think life can sometimes be most precious when it is at its most trying. I can tell that it isn’t my purpose to lie and wait for destiny to find me—I have to go and make my own, and even if I can’t solve every problem I’m faced with, I want happiness to follow in my wake as best as I am able, like sunflowers in the thick of spring.

    Life is what you make it, and I want mine to be like the ones told in fairy tales.

 

  • Surfer Bro, doesn’t have a care in the world:
    Well well well, if it isn’t my main man! What is up my dudes? How’s it going? I see you have a few tag-alongs this time around, that’s cool. It’s all chill, man. Listen, I know the last one I sold you wasn’t so hot, but I got a buddy of mine that says he’ll sell you a boat for eighty gold. This guy is the real deal, I swear. Matter of fact, he patched it up himself. Got a full mast and a working rudder and everything. And I know what you’re gonna say. You don’t want to pay that much money after the last time we talked, I get it, that’s chill. But hear me out. I like you guys, you really did me a solid by saving me from those thugs a few months back. So here’s the thing. I’ll front twenty gold to help you pay for it, and if it blows up, no big deal, that money is yours. If you like it, next time you’re in town you just pay me the rest of the dough and everything is solid. You guys game?

 

  • Ogre/Giant. Not too bright:
    Lookie here, Enk! We got a little peoples tryna sneak by! Says his name is… whadya say it was again? Nunya? Stupid peoples and their stupid names. What should we do wif em? I’m still kinda full from the last ones we ate. Maybe we could ask em to stay so we can eats em later? Whadya say little peoples? Do you wanna stay around so we can eat y—uh, I mean, we won’t eat you, oh hey. Where’d he go? …Enk, I lost the little peoples. I think the bugger ran off while you was distracting me. Shut up next time, okay? We almost tricked em!

 

D&D — Aleor Campaign Diary 1: The Night of Fire

(Here is the first of a series of posts retelling the story of my most recent campaign. I’m going to translate this into mostly narrative, but there will be a few D&D terms as well.

If you’d like to read the Lore intro to Aleor, you can catch up on it here.)

Our story begins in a tiny village called Soulrest. Little more than a pitstop, Soulrest is famous for its large inn, being a convenient place to rest for travelers between the region of Eastbend and what remains of the once-great Aloran Empire to the west. The town counts its population in the hundreds here. Everyone knows everyone else, and the most notable thing to happen in the span of a few months is when Ubin, the de-facto mayor, was uncharacteristically nice to some people.

There is no adventuring here. At least, not yet. But at year’s end the town gets excited for their yearly bonfire: a ritual called the Night of Fire. This holiday is held at the top of the ruined tower that overlooks the village, and a great bonfire is lit where townsfolk throw away things they no longer need in preparation for a new year. Jeremy Squips, a traveler from Eastbend, is staying at the inn when he hears about this event. He had planned on continuing on, but decides to stay an extra night so he can enjoy the festivities.

Our players, not yet heroes (or even adventurers by any means), are Balgraff Greyhand, the dwarf blacksmith, Sieg Warsen, son of the inkeeper, and Buck Holder, son of the cobbler.

Many of the townsfolk gather at the top of the old tower. Ubin has lit the huge bonfire, and its height allows it to be seen for miles. Then, one by one, the people go up to Ubin’s large red orb, touch it, then throw something into the fire. Not everyone does this, but a good many folk do. Jeremy chimes in with a bit of music to add to the festivities. Buck is given a box by his father to throw in. He doesn’t know what was inside, but he takes it. As soon as he touches the orb, it cracks, and for a moment everything stops. Ubin rushes up to him, but when he inspects the orb, there doesn’t seem to be any missing or sharp pieces, and Buck appears unharmed. The wise old elf appears clueless, but Buck swears he saw him nod to himself ever so slightly.

The Night continues until a loud explosion centered in town fills the air. They look to see the Happy Camper, the local general store, going up in flames. Everyone bursts into action, but none are as quick to act as Buck, Sieg, Balgraff, and Jeremy. They hasten down the hill and start doing all they can to fight the fire, throwing water pails at it and smothering it with whatever they can find.

When all is said and done, the fire is put out, but not before it destroyed the town’s beloved store. The smithy and inn were on both sides of the Happy Camper, and they sustained a bit of damage on their own. It’s a bad start to the new year, and to top it all off, Jeremy comments that he saw hooded figures running into the nearby forest immediately after the explosion…

To be continued…

Me — April ’19 Update

I feel as though I have some big decisions down the line. I’m not necessarily going through a lot at the moment, and my life isn’t particularly stressful, but my path is nearing a precipice, or perhaps a simple fork. The thing is, the choice that I make in the nearing future is going to impact the rest of my life.

But before we get into that, the Monthly Update Topic Order™: blog, writing plans, video games, reading/listening, school, D&D, and other things.

Once again I feel as though the blog is in a good spot. Twice a week is a great pace for somebody whose writer’s block has become mentally crippling. No changes on the horizon.

On that front, I’ve been sort of working on a story for the passion project I’ve been collaborating with, and even that has proven to be an insurmountable slope. So far, in 10 days, I’ve written two different beginnings, each roughly 400 words long, and the story is simply supposed to showcase a piece of worldbuilding, nothing even largely important or exciting, really. I did recently write nearly 8,000 words in a month (not staggering by any means, but with a mental block as powerful as mine’s become, I was pretty proud of it.) I was able to do that because I was given very strict time limits to adhere to when I wrote each scene, and was held accountable for it. As it turns out though, I cannot self-impose similar time limits on my own projects, because I know that there won’t be any consequences if I fail. I know there’s a workaround in my head somewhere, I just don’t know what it is yet.

As far as gaming goes I’ve been playing a lot of World of Warcraft lately, but almost purely as a time sink as I mindlessly kill monsters, because…

I’ve once again picked up The Dresden Files. This is my second time going through the series, as Jim Butcher is nearing the end of Peace Talks and I’m optimistic that we will (finally) get a release date in the coming months.

I’ll hold off on the school topic because it ties into decisions.

D&D has been going quite well. Buckle your seat belts. The Knights of Fire (the party in my Aleor campaign officially has a name!) has just left the city of Craydon to venture into ancient Elven ruins for… reasons. I make no promises, but I intend to start posting a campaign diary of all that’s happened very soon. Perhaps even starting Saturday.

The other campaign I’m a part of (as a player, not a DM) just ended, and my character was the only one that died in the final boss encounter. The poor orc mystic only ever wanted to be a tree, sleeping on dirt and meditating as often as possible, and only in death did he get his wish, having helped save the world! I will note that this is basically the first ever campaign I’ve been a part of that we played start to finish consistently, even coming to a natural end. It wasn’t until our DM gave us the epilogue and one of the player characters visited Ki’s grave that I got a little sentimental. That campaign was very much a “silly over rules”, and neither our characters nor the plot had any depth, and I didn’t really like the mystic class, and we’re planning on starting a new campaign soon, and I might be more excited than I’ve ever been for my new character, and yet, I can’t help but feel a little sad that the story of Ki and his friends is over, doomed to fade into obscurity as new campaigns and new characters take to the stage.

*Pause for dramatic effect*

So, other things. At risk of getting too personal, I’ve grown to actively dislike my living situation. Specifically, I have never once in my life had my own room, and therefore have never really known a true sense of privacy or ownership of my own space. Most often this is fine. The brother I share a room with has the same interests as me and now that we aren’t kids anymore we get along great. The problem is that our lifestyles are very different and not conducive to sharing a space. Added onto that is the fact that I do not like living in Southern California, primarily because of the living cost and lack of weather. As such, I’ve been seriously considering and making tentative, mental plans to move north, to Oregon or Washington. My trip to Portland felt in a lot of ways like I had found a home, and I’m desperate to go back.

However. There is an increasing likelihood that I’m going to be staying in SoCal for a bit longer. I have to take an extra semester of school, as I’ve previously established, and that alone sets me back a year. What’s more, my job may “require” me to step up my hours, as we’re going to be short handed soon and since I like working there, I’m more than happy to give them a hand and return to working full-time. In addition to that, there is a possibility I might be teaching improv more seriously next school year, and I have confidence that the passion project I’ve been working on will have legs to stand on by the end of the year. All of these are heavy incentives to stay, and I like the prospect of pretty much all of those things.

And yet, if I do stay here, part of me feels like I’m delaying a transition to a new life I would be much happier living. New friends, new job, new everything. Scary, yes, but I’m not really one to let something like that get in the way. My problem is that I know I need to move in order to preserve my sanity. Moving within the area I live might solve some problems, but the larger issues of living in Southern California would remain and would delay what I believe to be an inevitable migration northwards.

I feel as though I can’t win, because choosing one means losing out on a lot of things the other option yields. The nice thing about this situation is that both options are promising, and I’m not picking the lesser of two evils, and in addition to that, this choice is only presenting itself now, and I won’t be required to make any life changing decisions for a few months at least.

Until next time!

D&D — Aleor, A Shattered Empire

I’m gearing up for a diary of my current D&D campaign, as we’ve just finished our 12th session and have spent roughly 40 hours in this world. Before telling the story of some lowly commoners, though, I thought: what better place to start than with an overview of the world?

 

Our story begins in the region of Aleor, named after the once-great empire that tamed much of the southwest portion of the large continent of Irumos. At its peak, the Aloran Empire spanned thousands of miles, and its growth was only hindered by deserts to the south, mountains to the north, and a vast chasm to the east.

At that point, the empire had consumed virtually every sovereignty in the region, but to refer to the Aloran Empire’s golden age as a time of peace would be a gross simplification of the details. When the Empire annexed lands into its controls, the laymen were largely unaffected, as the taxes they paid often remained consistent. Their lords, however, were then required to pay taxes of their own to their new kings, and so on to the Emperor themselves. This often bred conflict between local lords and kings, and the empire rarely intervened so long as it meant that they were getting their taxes.

But even beyond the infighting of men, the other forces of the world are always at work in Aleor, some more mysterious and more malevolent than others. The northern city of Dûnmarch fell prey to these forces in a sudden and violent eruption. In a matter of hours, what was once a bustling city built at the pinnacle of the Drowsy Peaks became an abandoned ruin in the deepest crevice of a fresh cavern at the mountain range’s base. A few short years later, what was once a small rain forest exploded into a voracious jungle, growing and overgrowing everything in its path, consuming the Lockjaw Peninsula despite the best efforts of the tens of thousands of people that lived in that region, including the capital city itself.

Hundreds of years later, the Aloran Empire is still prevalent, though it is a mere shadow of its former self. Its new capital is Ashfall to the the north, and though the city is one of the largest in Aleor, the empire itself has little influence on matters more than a few hundred miles outside of it. And though much the the region’s largest cities have fallen and returned to the wilds, new cities are forged. Aqila, the city of craft and magic, is now one of the leading centers of power in the region, rivaling Ashfall and Port Artellis to the south.

Much remains hidden about Aleor’s past, as the civilized world has only recently been starting to get back on its feet. Dark times threaten to persist, and there are forces that threaten to destroy everything now that there is no mighty empire to protect the people. With a little help, though, perhaps new fires can be forged to shine a light into that darkness. After all, one of the major themes for the campaign in this new setting is simple.

Reclamation.

Voice Acting — Fantasy Script Samples 3

I’m having a lot of fun writing these voice acting monologues, so I’m just gonna keep doing it! Previous two posts can be found here and here! As usual, I’m going to try to keep these gender neutral and vague so they can be practiced with a myriad of voices. Feel free to use these at your leisure, and if you’d like to add some to my list I would be happy to include them in the next post.

(Obviously you can do different voices than what I have labeled for each paragraph, I just made labels and wrote dialogues based on them.)

  • Naive youngster:
    I just don’t understand why people can be so mean sometimes. I know it’s not a big deal, and it wasn’t really any of my business, but today when I was walking down the Green Row I saw a bunch of kids bullying one of the shop owners. One of those small-time guys that barely has a stall of peaches to sell. He wasn’t bothering anyone, he was just trying to live his life and these kids come up and toss all his peaches into the street! I didn’t want to make any more of a scene, and those kids probably would have just beat me up if I stepped in, but I just can’t believe how cruel people can be. I mean it’s not like they got anything out of being mean, they just did it to ruin that guy’s day. Whatever. I’ll get over it. I’m going to go find a cat to pet.
  • Eloquent Elf:
    Greetings, friends. Welcome to the Embassy of Glass. It is a pleasure to make your acquaintance. Feel free to make yourselves at home here, take a walk amongst the flora, if you so wish. I might caution you away from any of the flowers that look too pleasant, though, these gardens cultivate a number of carnivorous plants, and it would be inconvenient to ruin any perfectly good specimens in order to rescue you. Also, if you please, be mindful of the stones you tread upon. These walkways were built from stones of the Feywild, and a number of them don’t take kindly to being stepped on if they aren’t acquainted with your feet.  Don’t worry too much, though, the more irritable ones are few and far between, and I’ve taken care to place them outside the typical areas of foot traffic. Enjoy your stay.
  • Amiable Barkeep:
    Hey, how goes it? It’s always a nice change of pace to see some new faces around here. Oh, wait a minute. You must be the adventurers from Wakefield I’ve heard about. Everyone’s been talking about you! I shouldn’t do this, but the first round will be on the house, okay? Don’t be shy, don’t be shy. Here, stay a while and let’s have a chat about the news from outside. There’s been talk about increased fey presence in the woods, you know. Apparently they’ve been getting aggressive and coming closer to settlements. Is that true? I’ve got a boy that works down at the mill just outside town, and I’ve been getting a bit worried, to be honest. Oh, there I go again, talking about me. Here, I’ll shut up… So, got any fun stories?
  • Dragonborn Oracle (enunciating the ‘s’ sound):
    You come to me seeking answers to your quest to attain peace? Your kind is so foolish. Always pretending you want peace but only starting new fires once you succeed in putting the old ones out. No, you will find no answers from me, humans. Like everyone else that shares your blood you seem to be lost in your delusions that I owe you something when you have only just set foot in my home unannounced. It is as though the world is built to accommodate you and to bend to your every whim. I have helped you one too many times, and you shall find no more assistance from me. In fact, you can—wait. What is that you wear on your arm? …it has been some time since I’ve seen those markings. The influence of the Grovewardens does not often reach this far south, but it is a pleasant sight to see. Fine. I will answer one question, but then you must leave, and quickly.

Bonus (This is a snippet from a short story I wrote):

  • Excited Fairy:
    Oh, right. Old Lady Picnic. Anyways, she sits down under the tree I’m in and takes out a little blanket from her basket. She unfolds it and lays it on the grass. It’s this cute pink and white quilt patterned with baby elephants and rabbits. Stars above it was the most adorable thing I had ever seen. She probably made it herself! I would never sit on something like that. A work of art like that should never be laid on the grass. But she put it there and started taking out food. Bananas, tiny sandwiches, potato salad, and a gorgeous apple cinnamon pie, and in that moment I knew that if that pie was half as good as it looked and smelled, I would die a happy fairy, wings earned or no. Have you ever felt like that? Where you’re so sure of something that hasn’t happened yet? What am I saying, of course you haven’t.