Review — Pawn of Prophecy

I first heard about David Eddings’ Belgariad Saga through Matt Colville a highly respected dungeon master in the D&D community and, I assume, a very competent writer as well. Matt is ever the proponent of classical media, and often uses it to inform his own design choices, so when he explained a plot point of one of his favorite books series, I felt obligated to put that book series on my list.

Pawn of Prophecy, published in 1982, is very much the textbook hero’s journey. I joke about how the first installment of Robert Jordan’s Wheel of Time series is just a ripoff to The Lord of the Rings, which I still think is quite fair, but I’m even more amused to say that Pawn of Prophecy and Eye of the World start almost exactly the same way. The only difference is that the Belgariad focuses on the journey of one boy, whereas The Wheel of Time centralizes around three. It makes me wonder—was the epic fantasy genre so limited and niche decades ago that what few books there were were all exactly the same? I mean, I haven’t even brought up the Sword of Truth series. Okay, well now I have, but I can’t simply be cherry-picking here. There must be some validity to it.

Anyways, enough talking about the similarities, let’s talk about what this book is in a vacuum. Overall, I think it does feel a bit dated compared to the fantasy of today. It does have much less action scenes, not to say that modern books need that or that that fact detracts from the story, just an observation. Pawn of Prophecy is very much the opening to a larger world, where big things are happening but the young hero—and by extension the reader—is ignorant of these events.

What amazes me most about this book is that it’s a great character study for a typical D&D setting. It features some classic archetypes for player characters, but also houses very realistic places and digestible politics. My favorite interaction in the whole book is when guards are interrogating the party as they pass through town. The con-man of the group has a very normal conversation with the guard that is obviously about discussing a bribe price, even though neither person mentions anything outright. To a casual observer, they’d just as soon have been talking about the weather. Clean but meaningful exchanges like that is something that this book excels in, and a writer would do well to learn from these things.

The biggest drawback to this book is its classical nature. Things take quite a bit to happen, and for any avid reader or anyone familiar with the Hero’s Journey, this book can’t surprise you with any event or plot twist it tries to throw at you. Especially if you’ve read the Wheel of Time first. Having admittedly only read the first book of the Belgariad, I would so far summarize it as an “Easy Mode” version of The Wheel of Time. The former is five books long, the latter fourteen. And to be honest, I only got through the first five books of WoT before I realized I still didn’t care about a single character, and thus put it down (forever?)

So while there’s nothing truly innovative about Pawn of Prophecy, it’s a short, relaxing read. Not much suspense, but quite immersive for what it is.

Me — Back to Audiobooks!

I’ve recently started going through audiobooks again—before that I had been listening to Jukebox the Ghost almost exclusively, and about 7 weeks later their charm is only just starting to wear off on me. So, I thought I would tune that down while I catch up on books.

Well, back at my old job at Target this worked pretty well. I worked night shifts, generally, and being cart attendant meant I was outside in the quiet dark a lot. So, two or three nights a week I’d listen to 4 or 5 hours of an audiobook and I made good time.

But now, I’m working full time and listening to audiobooks for pretty much all of it. At 1.4x speed, so, well, that’s about 50 hours of content a week, or 4 typical novels. Problem is, I only had about 6 books to catch up on, so here we are. I’ve still have 2 to go, and by the time I’m through with Friday I expect I’ll only have half a book left.

Now, in this circumstance my preference is certainly audiobooks, but if I kept at it at this rate, that would be over $200 a month of new books. Now, don’t get me wrong, if I was overflowing with money, I would love to do that. At 4 books a week, that’s over 200 per year, which, if I keep up this rate for all of my working career (which I certainly hope I don’t), would be about 8,000 books, and on the clock to boot. Nevermind the $80,000 that audio library would cost me.

No, no. Podcasts are what it will have to be for the foreseeable future. Which is fine, I have no shortage of these, either. I have Hello InternetWelcome to Nightvale, and if I find them as interesting as a brother does, My Brother, My Brother, and I as well as the half a dozen other D&D campaigns he follows. I’m sure all of those podcasts combined is well over 1,000 hours, or, 18 weeks if I can make good time.

This is part of the reason why I love my job. It’s sort of complex—there’s a lot of nuance that goes into it, but for the most part lately it’s just been a lot of things that take a lot of time, I’m not bouncing around everywhere. I’m not talking to customers and I don’t need to talk to coworkers all that much, and so it’s a prime environment to listen to stuff.

I love that fact because it means I can multitask in the most efficient of ways: gaining money while also working on what I consider to be self-improvement. Maybe I’m a little crazy in thinking that podcasts are about improving the self, not a mere replacement for music, but that’s what I think of it as. Maybe less so the D&D related podcasts, but you get the idea.

In other news, the fact that I’m going to be listening to so many new things in the near future means more meaningful Review posts! I’ve just finished the first book of the Belgariad as well as the first book of Dan Wells’ Mirador series. By the time Tuesday rolls around, I expect to have at least another review candidate! Maybe the next few Thursdays will be more Reviews rather than Me posts.