Voice Acting — Fantasy Script Samples 5

Hey, folks! It’s been a minute, and I thought I’d treat you all with a new set of mini-monologues of (fantasy based) voice acting samples. Given that I’ve been getting emails about using these for demo reels or other personal work, allow me to publicly provide my stance on this: these scripts are fair for any and all personal use, as long as you are not profiting off of the work. If you see fit, I absolutely would encourage you to use these in your demo reels. If you have any specific character archetype you’d like me to include in the next post, or if you’d like to get in touch with me for some other reason, you can contact me at kr.cooley@yahoo.com. Also, if you do use these in a demo reel, I’d be over the moon if you sent me a copy! It makes me ecstatic to hear my words come to good use.

Stay safe, good luck, and godspeed! I’ll see you all next time!

Previous script samples can be found here, here, here, and here.

  • Narcissistic and Seductive Ruler. Revels in fear and terror:
    Well, well, well. What have we here? More rats, scurrying about my realm? I must say it has been some time since I’ve had something fun to play with, and you three look just delightfully delicious. I do hope you’ll stay. Rats make such wonderful subjects, but they are so very easy to kill. I hope you last longer than the last ones did. I swear some only seem to last a minute or two before they… snap. I trust you all are a bit more durable, though. If not, I would be quite disappointed, and I’m sure it goes without saying I am the last person you want to leave disappointed.
  • Passionate Scholar:
    Allow me to explain to you just how enlightening this find truly is. The inscriptions on most of this page have been ravaged by time and history, but right here: this phrase translates very simply into ‘City of Books’. This is a primary source completely independent of the first that now irrefutably verifies the existence of such a place, as the author of this work would have never heard of Eldimare, much less read his published works. This is the equivalent of two written accounts of a solar eclipse in two different periods of time and areas of the world. The next step is to learn what we can of this work. Perhaps there are additional surviving works by this same author that could tell us more about their history and knowledge base. If we are incredibly lucky, we may find evidence of where they lived.

  • Vengeful Soul:
    Forgive me. My intent is not to be rude or reductive. I mean what I say, though. You can’t possibly understand the pain she put me through, and the hell she has made all our lives. There will be no forgiveness. No mercy. No atonement. There truly is no stone I would leave unturned to find every ounce of suffering I can unleash upon her. I would see her utterly destroyed for cursing the dirt with her step, and for blackening our tongues by mention of her name. No. Forgiveness is for the good souls who have made misdeeds, not for monsters who revel in the misery of others. If you must look for forgiveness in someone, priest, look for it in me, for I will need forgiveness for the misdeeds I will bring upon that demoness.

  • Baby Sibling:
    Alright, men. You were very brave for coming out here today. I know it’s cold, but when we’re done we’ll go back inside and sit by the fire. Today we have an important mission: destroy Claire! She gets every snowball coming to her for every snow she missed while she was away. But we have to stay quiet. The whole point of an ambush is that the enemy doesn’t see it coming. Scruffers, stop dropping your ammo! You can’t fall apart now, we’ve got work to do! Here, maybe a smaller snowball will help. I’ll take the big ones cause I’m sure I’m gonna hit her right in the face!

Me — August ’19 Monthly Update

July really started off rough, but towards the end of it things have started to look better. I’ve noticed something strange about my moods, lately. According to my happiness tracker, the toughest weeks—the ones where I’ve been depressed and unmotivated—have pretty consistent scores, only having a rough deviation of 1. It looks like a generally state, if a little curvy line. The weeks that I generally feel better fluctuate a lot more, with ups and downs that look like a seismograph, where the worst days are about the normal level for my depressed states. Strange to think that if I’m happy, every other day will still be as bad as a normally depressing day, I’ll just have better good days.

Anyways, onto the updates. As always, the Monthly Update Topic Order™: blog, writing plans, work, school, D&D, video games, reading/listening, and other things.

With my last semester of college starting up in a couple weeks, I’m going to cut Saturdays off the weekly schedule and only post once a week on Tuesday. I expect to be pretty busy, being either at work or at school 60 hours a week (with free weekends, fortunately). More on that in a bit, but I think it’s time to back down on the blog now that my plate is full again.

I’ve been writing a lot recently! Work on the full length Lisa Stenton play has resumed, and the first draft of the first act is 100% done! I plan to start plucking away at the second act next week. I’m also chugging away at the collection of short stories for my passion project (which we hope to unveil in the next few months!), and the backlog is growing! I’m super excited to show everyone what we’ve been working on. Lastly, progress on the second short story anthology is going slow, as it’s not very high on my priority list, but it is going, and I’m collecting edits for the manuscript now.

Work has been fine. The last month was a slow one, as the summer always is in my line of work, but August is already promising to be very busy, with a ton of huge jobs coming in. I’m not sure how to feel about that, because on one hand, the boss is happy with the revenue, but on the other, the stress of deadlines and upkeep will be much higher.

As for school, I’m excited to say that, assuming all goes well, this will definitely be my last semester of college. I tried to get one of my AA’s last semester, but they said I was missing a class I definitely was not missing, which was irritating. Hopefully, that’s all sorted out, and I’ll have two AA’s and more than a couple certificates to boot. Plus, I plan on performing in my first full length play. I figure I’ve played every other part in the theatre world—writer, director, costumer, stage designer, tech crew, etc., that I might as well finish as an actor again, where my interest in theatre all started.

D&D. Buckle your pants. The Aleor campaign began with the Night of Fire, December 31st 2018 (or, Safepass 30, 427, if you’re Aloran). 7 months and 28 sessions later, my reign of terror awesomeness is over. The Knights of Fire (yes, that’s what they named the guild) have traveled hundreds of miles, fought a god’s familiar, deterred a rising evil, and restored a lost people. I’m going to take a break from DMing as this chapter closes, and my brother (one of the current players,) will continue where I left off as we explore what comes next. I’m very excited to play as a PC again, as I haven’t done that in quite a few months and frankly, I need a break! The last few sessions were really a blast though, and I’ve discovered that I’m already nostalgic for the Octopath Traveler soundtrack, as that is what I used as background for the majority of their adventures. I feel like I can start chronicling the campaign now, and I’d better do it soon before my notes and my memory are harder and harder to line up!

Nothing interesting to say about video games. Still mostly playing Heroes of the Storm and MTG Arena, but I also recently picked up Sunless Skies, which is a story-driven adventure game full of eldritch horror. It’s a sequel to Sunless Seas, and it is everything a sequel should be: all the features the last game had plus a bunch of quality of life changes and new mechanics! I love it, but it’s not one of those games you can sit down and play for twenty minutes, so it’s hard to find the time to enjoy it.

In the meantime, I’ve been doing a reread (re-listen, rather) of The Dresden Files, because Jim Butcher just finished Peace Talks (no release date yet), and I want to remind myself of all the things that have happened and where we’re at because it’s probably been over four years since I read Skin Game, and it’s a lot to catch up on. I just finished Book 2: Fool Moon last night, and I’m starting to think I should pace myself if I don’t want to finish way too fast.

I actually have nothing else to say! I mean, that’s still quite a bit, but I’m excited for all the new things happening in August, and the next few months should be really busy. Can’t wait.

 

Voice Acting — Fantasy Script Samples 4

More voice acting sample monologues with which to practice silly voices! I’m writing these for D&D, but you can use them however you’d like. If you’d like me to add some to my list I would be happy to include them in the next post.

Previous posts can be found herehere, and here.

(Obviously you can do different voices than what I have labeled for each paragraph, I just made labels and wrote dialogues based on them.)

  • Optimistic Adventurer:
    I believe that an adventure should be more than killing a dragon and taking its treasure. The journey is more important than the destination, as they say. It isn’t the dragon the heroes defeat. It is the wonderful places they go, the friends they make, and the moments they share along the way. It’s the one-too-many pints of ale in the rundown tavern. The soft whistles of an undetected dart trap. The thankful smiles of the people helped along the way.

    I want to dance to every song I hear and tell a spooky story at every campfire I have. I know it won’t all be fun and games, but I think life can sometimes be most precious when it is at its most trying. I can tell that it isn’t my purpose to lie and wait for destiny to find me—I have to go and make my own, and even if I can’t solve every problem I’m faced with, I want happiness to follow in my wake as best as I am able, like sunflowers in the thick of spring.

    Life is what you make it, and I want mine to be like the ones told in fairy tales.

 

  • Surfer Bro, doesn’t have a care in the world:
    Well well well, if it isn’t my main man! What is up my dudes? How’s it going? I see you have a few tag-alongs this time around, that’s cool. It’s all chill, man. Listen, I know the last one I sold you wasn’t so hot, but I got a buddy of mine that says he’ll sell you a boat for eighty gold. This guy is the real deal, I swear. Matter of fact, he patched it up himself. Got a full mast and a working rudder and everything. And I know what you’re gonna say. You don’t want to pay that much money after the last time we talked, I get it, that’s chill. But hear me out. I like you guys, you really did me a solid by saving me from those thugs a few months back. So here’s the thing. I’ll front twenty gold to help you pay for it, and if it blows up, no big deal, that money is yours. If you like it, next time you’re in town you just pay me the rest of the dough and everything is solid. You guys game?

 

  • Ogre/Giant. Not too bright:
    Lookie here, Enk! We got a little peoples tryna sneak by! Says his name is… whadya say it was again? Nunya? Stupid peoples and their stupid names. What should we do wif em? I’m still kinda full from the last ones we ate. Maybe we could ask em to stay so we can eats em later? Whadya say little peoples? Do you wanna stay around so we can eat y—uh, I mean, we won’t eat you, oh hey. Where’d he go? …Enk, I lost the little peoples. I think the bugger ran off while you was distracting me. Shut up next time, okay? We almost tricked em!

 

Learning! — You, Me, and the Rule of Three

“The Rule of Three” is something that gets thrown around a lot in many fields. I’d say they’re especially prevalent in my fields of writing and theatre/improv, but it appears everywhere.

In fact, saying “the rule of three” is immediately misleading because there are so many rules of three. That’s simply because 3 is a magic, holy number. You have the Christian trinity, the 3 act structure, the 3 Musketeers, you name it.

To put it very briefly and very simply, 3 is the perfect number to establish a pattern or a group without overwhelming the audience of the message. It’s easy to describe the function of God the Father, the Son, and the Holy Ghost, but as soon as you add a fourth, it starts getting exponentially harder to remember which is which. It’s the same thing with the 3 Musketeers.

If you have 7 of something in a story, you can’t reasonably expect to teach the audience about each individual thing and expect them to hold interest. Their attention span will only last for about 3 or so.

The logician in me thinks its unfair that 3 gets so much praise for being the holy number. It’s a self-fulfilling prophecy, you see.

So this is to say that when you’re writing something, whether its a story, a piece of worldbuilding, or a plot, you know whatever—use the rule of three. Don’t put five characters in a story that works with three. Don’t put 2 try-fail cycles unless you have a good reason for doing so. When you write a passage using lots of repetition, communicate the idea thrice. (I was about to quote Marc Antony’s usage of the phrase “honourable men” in his famous monologue, but he actually states it 5 times, not 3. Damn Shakespeare and his 5’s!)

You get the idea. But this rule is a bit different in improv (and comedy writing in general). In fact, it’s a lot more specific than just “use the number of three because it’s a good psychological tool”.

When you’re writing a sketch, or performing in an improv scene, the first time you use a joke it’s funny for it’s own sake. When you later repeat this joke it becomes a callback—it’s funny because of the reference. But when you use this joke again, you can’t simply repeat it, because then it becomes repetitive in its own sake. You’re milking it. Instead, you find a way to turn the joke on its head and present it in a way the audience doesn’t expect. In The Three Stooges’ “Slowly I Turned” sketch, you see lots of uses of the rule of three. Funny enough, the actual punchline of the joke is used 4 times, but the last two times its used in a way that isn’t expected.

All this is to say, in conventional writing the number three is a good rule of thumb to know how many times to use a trope or with establishing rules/characters, and in comedy it’s a good way to get punchlines, but only if you subvert expectations on the last use.

 

Voice Acting — Fantasy Script Samples 3

I’m having a lot of fun writing these voice acting monologues, so I’m just gonna keep doing it! Previous two posts can be found here and here! As usual, I’m going to try to keep these gender neutral and vague so they can be practiced with a myriad of voices. Feel free to use these at your leisure, and if you’d like to add some to my list I would be happy to include them in the next post.

(Obviously you can do different voices than what I have labeled for each paragraph, I just made labels and wrote dialogues based on them.)

  • Naive youngster:
    I just don’t understand why people can be so mean sometimes. I know it’s not a big deal, and it wasn’t really any of my business, but today when I was walking down the Green Row I saw a bunch of kids bullying one of the shop owners. One of those small-time guys that barely has a stall of peaches to sell. He wasn’t bothering anyone, he was just trying to live his life and these kids come up and toss all his peaches into the street! I didn’t want to make any more of a scene, and those kids probably would have just beat me up if I stepped in, but I just can’t believe how cruel people can be. I mean it’s not like they got anything out of being mean, they just did it to ruin that guy’s day. Whatever. I’ll get over it. I’m going to go find a cat to pet.
  • Eloquent Elf:
    Greetings, friends. Welcome to the Embassy of Glass. It is a pleasure to make your acquaintance. Feel free to make yourselves at home here, take a walk amongst the flora, if you so wish. I might caution you away from any of the flowers that look too pleasant, though, these gardens cultivate a number of carnivorous plants, and it would be inconvenient to ruin any perfectly good specimens in order to rescue you. Also, if you please, be mindful of the stones you tread upon. These walkways were built from stones of the Feywild, and a number of them don’t take kindly to being stepped on if they aren’t acquainted with your feet.  Don’t worry too much, though, the more irritable ones are few and far between, and I’ve taken care to place them outside the typical areas of foot traffic. Enjoy your stay.
  • Amiable Barkeep:
    Hey, how goes it? It’s always a nice change of pace to see some new faces around here. Oh, wait a minute. You must be the adventurers from Wakefield I’ve heard about. Everyone’s been talking about you! I shouldn’t do this, but the first round will be on the house, okay? Don’t be shy, don’t be shy. Here, stay a while and let’s have a chat about the news from outside. There’s been talk about increased fey presence in the woods, you know. Apparently they’ve been getting aggressive and coming closer to settlements. Is that true? I’ve got a boy that works down at the mill just outside town, and I’ve been getting a bit worried, to be honest. Oh, there I go again, talking about me. Here, I’ll shut up… So, got any fun stories?
  • Dragonborn Oracle (enunciating the ‘s’ sound):
    You come to me seeking answers to your quest to attain peace? Your kind is so foolish. Always pretending you want peace but only starting new fires once you succeed in putting the old ones out. No, you will find no answers from me, humans. Like everyone else that shares your blood you seem to be lost in your delusions that I owe you something when you have only just set foot in my home unannounced. It is as though the world is built to accommodate you and to bend to your every whim. I have helped you one too many times, and you shall find no more assistance from me. In fact, you can—wait. What is that you wear on your arm? …it has been some time since I’ve seen those markings. The influence of the Grovewardens does not often reach this far south, but it is a pleasant sight to see. Fine. I will answer one question, but then you must leave, and quickly.

Bonus (This is a snippet from a short story I wrote):

  • Excited Fairy:
    Oh, right. Old Lady Picnic. Anyways, she sits down under the tree I’m in and takes out a little blanket from her basket. She unfolds it and lays it on the grass. It’s this cute pink and white quilt patterned with baby elephants and rabbits. Stars above it was the most adorable thing I had ever seen. She probably made it herself! I would never sit on something like that. A work of art like that should never be laid on the grass. But she put it there and started taking out food. Bananas, tiny sandwiches, potato salad, and a gorgeous apple cinnamon pie, and in that moment I knew that if that pie was half as good as it looked and smelled, I would die a happy fairy, wings earned or no. Have you ever felt like that? Where you’re so sure of something that hasn’t happened yet? What am I saying, of course you haven’t.

Voice Acting — Fantasy Script Samples 2

In my last post I mentioned how I have a hard time finding good pieces of dialogue to practice voice acting on—for fantasy character archetypes in particular. Well, I’m continuing the series, and I foresee even more of these posts in the future. Feel free to use at your leisure. If you’d like to add some to my list I would be happy to include them in the next post.

(Obviously you can do different voices than what I have labeled for each paragraph, I just made labels and wrote dialogues based on them.)

  • Grumpy Old Man:
    What are you lowlifes doing in my fields traipsing all over my petunias?! You’re going—oh. Don’t tell me. You’re adventurers, aren’t you. Always the adventurers that come around here bringing trouble with no regard for the working folk around them. You’re probably going to ask me about the Lost Cave of Cadikus. Only reason your type comes this way. It’s about a mile north of here, but you better make sure your affairs are in order if you mean to go that way. I send a group of travelers that way once every few months, and none of them have come back yet, so I can only imagine what horrible beasties are lurking in there. Now get out of here, and watch the petunias!
  • Demon Lord:
    Mortals of Aleor: behold my visage and tremble! For I, Thruz’kel, once again set foot on this realm. This time, no power of man or god can stop me—all shall lie broken beneath my feet. Even now my legions lay siege upon your cities like the surging tide of the sea. Bow before me, and I may yet spare your miserable lives. Resist, and you shall know suffering the likes of which have never been dreamed. The end is nigh. Embrace or resist: it is of little consequence to me. This realm will be as ash before the next moon rises.
  • Tiny Sidekick. Never been sure of anything in their life:
    Oh, dear. You’re, um… you’re going to go fight the demons? Oh, well, umm… okay. That’s very brave. Umm… Would you maybe… umm… no… Okay, yes. Would you, uh, maybe consider… umm… bringing me along? I know I’m not, uh… as strong, but… umm… it’s my home, too, and, and, umm… I want to help. Even though it’s really scary! I don’t know if I could… uh, fight demons all by myself, but… umm… with you and me together, they won’t stand a chance, right? Umm… I mean… if you want, to. I don’t want to… you know, umm… be too pushy… I won’t come if you don’t want me to, but, um, if you want me to, uh, we can beat them!
  • Merchant. Won’t take ‘no’ for an answer:
    Hey, how’s it going? Come to buy some masks for the festival tonight? I’ve got a variety of wares. Made them myself you know. Cotton, wood, resin, you name it. You folks look like the type to be looking for more exotic masks. Don’t deny it! I can see that look in your eye. Yeah, you, the tall one. I see one has caught your fancy. Oh! You must be eyeing the dragon mask. Rather perceptive I see. That one’s the best of the bunch! Took me a full week’s work to make it, you know. Those are real dragon horns affixed to a nice resin. I wanted to use real dragon scales, but it made the thing far too heavy. Now, I won’t lie to you, that one’s the most expensive of the batch, but I’ll make you folks a deal. If you tell people where you got that mask, I’ll give you a bargain of 500 gold pieces, what do you say?

Any character archetypes you’d like some samples for? Let me know and I’ll include them in the next post!

Voice Acting — Fantasy Script Samples 1

Any time I try to look up bits of dialogue to practice interesting voices on, I’m always disappointed because I invariably end up with ad copies (commercial scripts) or cheesy dialogue from anime 20 or more years old. So you know what? I’ll do it myself, internet. Thanks for nothing. Feel free to use at your leisure. Here are the first four, with more to come in the future.

(Obviously you can do different voices than what I have labeled for each paragraph, I just made labels and wrote dialogues based on them.)

  • Shady thief-type. Face is probably covered in shadows:
    “A little birdie told me you were headed for the Swindler’s Claw. Dangerous place if you don’t know the right folks. If you’ve got the coin I can take you there. I’ll introduce you to some colleagues of mine. Just don’t make the mistake thinking that anyone you meet around those parts is trustworthy. Half the town would shiv you as soon as look at you, the other half will just pickpocket you. The good news is, if you give me your coin now, you won’t have to worry about misplacing it when we get there.”

 

  • Lord of the Realm. A valiant hero everyone respects:
    “This is a daunting quest you speak of. As far as I’m aware, there have been none brave or foolish enough to venture into the Sundered Wastes in ten years. I’m afraid I must decline your request for a detachment of my guard to accompany you. For as noble a goal as this is, I simply do not have the disposable resources for such a task. I’m afraid you’ll have to go alone. Still, I would never hear the end of it if my son caught word that I left you empty handed after all you’ve done. Here, take my signet ring. It bears the emblem of House Raidell, and can serve to protect you in times of dire need. I bid you a safe journey and a speedy return.”

 

  • Sword-master who’s getting too old for this:
    “There is no weapon made by man or elf that can harm the likes of Thaleus. His control over the darkness has grown too absolute. the only way to stop him is to shatter the crystal atop his staff. That crystal is the true source of his power, but it is also his greatest weakness. If you’re clever, you can find a way to separate him from his power. Without that crystal he is no more powerful than any typical conjurer. Now go! Time is of the essence, my friends. Thaleus grows more powerful with each passing minute. And remember—take the staff, then break the crystal. Only then can you defeat him.”

 

  • Evil Wizard. Might be nasally, but could instead be quite sinister:
    “It’s a shame you’ve come so far in your quest only to be defeated at the hands of mere pawns! Who do you fools think you are, anyway? That minotaur skeleton was hard to find, you know. He was my favorite, and for that you’ll pay dearly! Come to think of it, I do seem to be short a few undead servants now. How would you like to join the ranks of my minions? It won’t be so bad. You’ll never have to eat, sleep, or contemplate your meaningless existence ever again! Oh, what am I saying, you don’t have a choice! Now, hold still and I’ll only make this hurt to a moderate degree.”

 

Future dialogues to come! If you’d like to add some to my list I would be happy to include them in the next post.

  • Grumpy Old Man:
  • Demon Lord:
  • Tiny Sidekick. Never been sure of anything in their life:
  • Smallfolk. Won’t take ‘no’ for an answer:

 

Me/D&D — A Love Letter to Critical Role

Dungeons and Dragons can be played a myriad of ways. I’ve read someone describe it as “being the main characters in a fantasy novel”, but it’s even more open-ended than that. It can literally be anything you and your friends want it to be, it just so happens that most people value simplicity over anything else, and so they more or less stick to the rulebook (which, as Barbossa would say, are more like guidelines—especially the Dungeon Master’s Guide). I came to a realization about Critical Role today, and I thought I would share that realization with all of you in the form of a love letter… Buckle up, this one is going to be a long one.

268x0wCritical Role, a weekly livestream of D&D I’ve already dedicated one full post to, does just that. They play with the rules that they’re given, and only on rare occasion does the dungeon master, Matthew Mercer, ever cook up a new monster or a new character class/subclass. I would go so far as to say that they play a very vanilla version of D&D, and the only thing crazy about it is how gifted the players are at pacing out story beats and telling the tale of a group of people rather than getting from Point A to Point B. Of all the D&D streams I’ve watched in the past, that’s the #2 reason to watch the show.

What’s #1 you ask? Well, before I get to that, I want to step back and talk about why I personally love it so much. Not as the critical observer as I often am whenever I’m consuming media, but as the fan. As Kollin.

I’ve been watching the show since it aired 3 years ago now, and this only dawned on me today. Critical Role encompasses every aspect of my personality, and encapsulates everything I want to have and be. (If you’re lazy, just skim the paragraphs ahead—the bullet points are in bold.)

For starters: storytelling. Obviously, I love stories. I’ve fancied myself a writer for nearly a decade now, and I specifically love epic fantasy. I grew up with World of WarcraftLord of the RingsDragon QuestOblivion, etc. The romanticism of picking up your sword and shield and going on an epic quest is something so inexplicably baked into my being that I literally cannot describe why I love it so much. It’s simple, easy to understand, yet its breadth is endless. In order to tell a complex story in such a world, you first have to start simple and show the audience this new world—explain its rules—and seeing a world where our impossible becomes their mundane is always fascinating to me.

zrzut-ekranu-2017-11-29-20-39-17

That ties into the concept of what Dungeons & Dragons is. It is a literal, mechanical fulfillment of the Hero’s Journey. You kill monsters, you level up, you achieve goals, and so on. I love watching or being somebody who has nothing inevitably challenge literal embodiments of evil. By then, you’ve really learned about and grown with the character, and in many ways you’ve watched their life go by. What I like about D&D is that victory is not guaranteed. If I had my way, I would even go so so far as to say that it is less likely than defeat, for how can victory feel empowering if you feel it was given away? (Now, a Hero’s Journey and storytelling clearly go hand in hand here, but I think the distinction is important. Not all D&D needs to be a journey, and not all storytelling is D&D.)

116curiousbeginningsAs for aspects specific to Critical Role, and to explain why it holds a special place in my heart over any other D&D show, the first component to this is the cast of the show itself. Every player in the game is a notable and respected voice actor, and I knew over half of them when I first tuned in (by the sound of their voice if not their name and appearance itself). These people have all had a hand in creating the games and shows I’ve dedicated so much of my life to (the aforementioned World of Warcraft is certainly pretty high on that list). So because I recognized their voices, I was already familiar with them. I already know these people, and this is an opportunity to know them better.

But even more than that, they’re all actors. I’ve been a part of the theatre world for six years now (which is crazy to me), and it literally changed my life. I tell people I was the kid that sat in the back of class reading and hoping nobody would talk to me. They’re always surprised to hear that because I’m so outspoken (they don’t realize that all that’s changed is that I now sit in the front of the class hoping somebody will talk to me). It didn’t necessarily make me more confident—I’m lucky enough to have pretty much always had that—but it did teach me to have fun by not caring about looking cool, stoic, and professional. I’ve found that people will hold a lot of respect for those than can throw caution to the wind. It’s a skill not many have. So watching the cast put on silly voices and make dumb jokes really speaks to me. Not because I’m an audience member admiring their skills, but because I’m a fellow performer that appreciates their techniques and the obscure theatre-related jokes they sometimes toss out at each other.

Lastly, and by far the most important reason that this show is the best—these people are all best friends. It’s really heartwarming to watch a group of people have a blast with each other. To share in the absurd humor as well as the very real tears that have happened over the years. You see people who so overtly love each other and the community they’ve created, and watch as they empower each other every week, and it maxresdefaultreally has an effect on you. It’s really difficult not to feel like part of the reason that they do this show is for you—and not in that “we do this for the fans” sort of way, but in a genuine way. They show fanart on stream and have hired fans to be part of the tech and have quite literally built a community founded on love and respect for one another as much as D&D. Sure, not everyone is as loving or respectable as the cast, but the vast majority of voices I’ve seen in the YouTube comments or on Reddit have been supportive and, in general, awesome.

I have a lot of dreams for the future. Some of them I know I will never achieve, simply because it’s not what life has in store for me. But if I have one goal, it’s to be happy. And every week when I get home from work or school to watch Critical Role while relaxing with a cup of tea, I can’t help but think.

One day I’ll have that sort of life. I don’t envy them for having it, because I’m grateful that they’re willing to share it with the world. And one day I’ll surround myself with people who bring me nothing but joy and we’ll share tears of both joy and pain. I may not be there yet, but if they can do it, I can do.

Improv 101 — Being Somebody Else

Every year, when I meet the new class of high school kids I teach improv to, I always give them a lecture. Most times I’m teaching it’s a gauntlet of “what game is he teaching us this week”, but the first week is always different, because I mostly just talk. About me. You might think that’s asinine or narcissistic, and well, maybe it is, but I think my story with improv is important.

I was always the introverted kid in class. Okay, I am the introverted kid in class, but in high school it was even worse. I was so bad I would be reading fantasy novels in my theatre class any chance I could, as long as the teacher wasn’t talking. And yeah, I got my book taken away by multiple teachers over my high school career. Needless to say, I wasn’t exactly fast friends with anyone I met.

But then my soon-to-be improv coach started coming into the class as a guest teacher. He’d teach imrpov games just like on Whose Line is it Anyway?, and I loved when he came because then we’d get to play improv. You’d think the story ends there right? I jump on stage, come out of my shell through improv, then I started teaching, right?

Well, no. It took a lot more work than that. I wouldn’t even go on stage to play games when he asked. I just liked that he was there because I enjoyed watching improv, not because I wanted to do it myself. Me? An actor? Yeah, okay buddy.

A few months go by, and he eventually states that he’s recruiting students for an improv team. Nothing school related, but we would be joining a non-profit that helps high school kids perform on stages (most often by singing, but well, that part of the story isn’t really important). Against my better judgment, I signed up. I could watch more improv that way, at least.

And so, Kollin the audience member was forced to become Kollin the improviser. I’m not going to pretend I was the best on the team, (in fact I would argue against it), but my best moments tended to last the longest in our minds.

After a few years of our improv team doing great and going strong, old faces leaving and new faces joining, our coach told us he was moving. We had two options: hold our own or quit while we were ahead. We made the mistake of trying to hold our own. The only people that were left were just out of high school, after all, and neither of us had the resources nor the charisma to lead a team of teenagers.

But, I did accept the mantle of improv coach. And so Kollin the improviser became Kollin the teacher. Freshly graduated, I started joining my coach as he went into the high school to teach, and when he did move, soon it was just me.

A few years of that and here we are. An introverted Kollin standing on stage talking to a bunch of high school freshmen about what improv is. This is only the first half of the lecture, but I think it implies a lot about what improv can be. Yes, I’m still the introverted guy who won’t speak to a stranger unless spoken to. But through improv I’ve gained the ability to don a mask. The mask of who Kollin would be if he was extroverted. I wear it well. It suits me, in a way, and though I can’t wear it for long, people are often surprised when I tell them I’m introverted. I’m still working on being able to pull out that mask in non-teaching environments, but it’s the only time that version of me is really comfortable.

Improv really helped me find myself. For some people, it takes them out of their shell and they blossom into an entirely new creature. Sometimes it’s just a confidence shift. I think I might have changed the least of all the people from my improv team, but the new skills of being able to pretend I’m slightly different versions of Kollin would make people think I’ve changed a lot.

Improv changes you, but it’s always positive. I’ve never seen anyone negatively impacted by the experience, and though I’ve certainly seen people so embarrassed they’ve cried, they really did learn a lot and had some profound personality growth because of it. Improv is one of those things that I think everybody should try for a while. Even if it’s just a simple college class later in life.

D&D — Dungeons & Dragons as Escapism

I’ve been playing Dungeons & Dragons for a while now. Technically, at least eight years, but I’ve only been serious about the hobby for the last two or so. I would attribute two things to this. The first is Critical Role, which I think is self-explanatory. If you play D&D you probably know what that is. The second was a surprising amount of interest when I offhandedly commented the possibility of running a campaign with my improv friends. Those two things put together suddenly made D&D a much bigger part of my life, and it wasn’t until then that I realized the untapped potential the game had for me.

Before I got serious, D&D was a hobby; an incredibly complex board game in which you made your character and then cast the spells you picked out on the monsters the DM picked out. But then I realized that it didn’t have to be simply a video game. It could be a stage. It isn’t just about numbers and statistics and jokes. It could be a place to become somebody new and then behave as they do. You work in a headspace not your own in a world so different from the one you live. It isn’t the natural 1s or 20s that interest me anymore, it’s the choices the players make at the table because of a world we all created together.

I had a dream recently where I ran down a steep hill and turned into a bird, gaining speed as I swooped down and feeling the air press against my wings as I soared upwards and over everything else. I have never flown in any of my dreams. The closest I’ve gotten was jumping like The Hulk or being thrown from point A to B. But the feeling of flying was unlike anything I’ve ever experienced, and I am under no illusions: it is because my current D&D character is a druid that can shapeshift.

I don’t play to win anymore. In fact, the concept of “winning” D&D seems silly to me. Even if you and your friends are playing through a story that has a definitive beginning and ending, you can’t really “win” in the same way you don’t “win” when watching your favorite movie. It’s just an experience.

So nowadays, when I make decisions in this imaginary world, I don’t think “what is the optimal play”. I don’t even think “what is the optimal play given the information my character has”. Instead, I think “what would Taldarrin do in this circumstance?” For me, I get the most out of the experience by making the situation as believable as possible.

For example, at level 2, Circle of the Moon druids are basically the most powerful class in the game. Among other things, they can turn into a brown bear, which could probably fight off 3 other level 2 characters at the same time. Taldarrin has only ever turned into a brown bear once, and this was for intimidation, not power. He used to turn into a giant spider a lot, but every time he has, he’s rolled very poorly. So canonically, Taldarrin simply does not understand how to accommodate for all those eyes and legs, and thus doesn’t turn into that anymore. I think that makes for much better story telling than “when we fight I always turn into a bear, and if I roll badly it’s just a bad day. I’ll turn into a bear tomorrow”.

I don’t begrudge other playstyles. D&D is amazingly versatile, and any way anyone likes to play is certainly valid. I’m merely stating that I got a lot more out of it when I moved it from “video game” to “acting” in my head. I think all of us like being somebody else every once in a while, and Dungeons & Dragons is a great way to do that.