A couple friends of mine and I are going to be starting our next campaign of Dungeons & Dragons soon, which means new characters, new worlds, and new adventures. Creating characters is probably one of my favorite parts of D&D just because I love the process, so I thought I’d talk a little bit about that. It’s worth noting, though, that our dungeon master wanted us to make all of our characters in a vacuum, so if we end up with five healers, so be it. But I mean, that would never happen…
That said, I won’t be giving you all my character’s backstory and whatnot here. I plan on starting a journal for him on the blog anyway, so I want at least some of his personality and tale to come up over time.
We’ll just name my character now for the purposes of reading and writing: his name is Taldarrin.
So, as always, I start with a seed of “Oh, that’s neat.” This time around, it was my character’s quest. Taldarrin’s quest is to find his daughter. It stems from the fact that most adventurers tend to be pretty young, and parents are usually completely out of the picture (often via murder), so I wanted to put a twist on that and have my character be a parent.
From there I tend to think of how to turn that idea on its head by adding something opposite to it, or as I’ve never called it until now, “the but”. My favorite example is when I wanted to make a lawful evil character, so I made him a bard. Ex: “This guy is deceitful and antisocial, but he plays happy tunes for strangers”. This circumstance was a little bit more tricky, simply because it was so open-ended. I went with “He’s searching for his daughter, but she doesn’t need/want him.”
At this point I usually have to spend the rest of my resources (defining race/class/gender) justifying how those two clashing ideas work, but for Taldarrin I was still left with a pretty empty bowl. So I just picked Druid, because I’ve never played one and they seem fun. Like every other class I haven’t played.
The implications of this are pretty interesting to me. In most typical campaign settings, druids form nomadic tribes that generally stay put most of their lives. It isn’t common for people to just leave, and that wouldn’t be an interesting motivation for his daughter, anyway. So I needed a way for his daughter to leave, which would naturally inform Taldarrin’s own reasons for pursuing her.
The rest of the backstory will more than likely come in time, but there’s a few more steps we haven’t got to.
At this point, I generally come up with the name and voice I use for my character. In short, I would describe Taldarrin as your typical lawful good paladin, only he’s an elven druid instead. I often use personality to figure out both of these things, and I came with something I feel is a contradiction: any voice I’ve come up with seems to be too deep for an elf! I’m still working on this, actually, but the vibe I’m going for is “wizened and pleasant protector”.
After all that, I usually write a short story in their perspective just to nail everything down, and then it’s off to roll some stats.
Welcome to the roster, Taldarrin.